Supplement Four
Mongoose
Ichabod said:I find combat routinely dull, but it's not because of how it's described but because there's often little purpose to it. What I'm looking for is some sort of plot implication to combat.
Yep, as I convert old D&D scenarios to Conan, I find that my end result is much leaner than the original adventure. I'm throwing out the let's-fight-it-just-because of D&D. "This whole section? Gone. Nothing there. Nothing to fight. Oh, and here? Where there is some different creature in one room? That doesn't make sense. Let's throw all those out and pick one creature appropriate to the entire scenario for that whole area."
End result is that there isn't as much to fight, and the adventure-as-a-whole (not unlike the Beatles as a band as a whole) moves at a faster pace.