Minimalist Sword & Sorcery toolkit for classic D&D

Cross posted from DF.

I LOVE S&S tales, in particular Howard's yarns. I also like rules-light games (namely Classic D&D). I have run some interesting FtF games with some friends, in which I used Mentzer D&D as the rules basis, and they were quite successful. After some iterations and playtesting, I wrote the following "minimalist" notes.
Note that Moldvay/Cook D&D or even Holmes D&D or the recent Labyrinth Lord could be used. Anything more complex is overkill IMO.

- No demihuman classes. PC classes are restricted to Fighter, Thief and Magic-user (more on this later). Fighters gain the ability of doing multiple attacks equal to their level when fighting creatures of 1HD or less. Thieves gain infravision 60' (as Taurus of Nemedia said: A good thief should have eyes like a cat.). Magic-users gain the ability to decipher script (like 4th level thieves) or read scroll spells without Read Magic (at 10% chance of failure, like 10th level thieves).

- Limit maximum character level to Name level, or at most the whole Expert range.

- Allow players to choose a background, namely Civilised vs. Barbarian (usually the theme of Howard's tales). Allow Civilised characters +1 to reaction checks and morale of retainers, to represent the niceties and diplomacy of civilisation. Allow Barbarians keen senses and stealth, so they are only surprised on 1 on d6, and they surprise on a 1-3 on d6 when in their native environment.

- Alignment is interpreted as Honour. Lawful characters are considered to have a strong code of honour (barbarian or civilised). Neutral characters do not have a strong code of honour, though they are not dishonorable either. Chaotic characters are totally without honour.

- Evil (or Chaos) exists in a tangible way, whereas Good (or Law) is to be found only in the actions of Men. Gods do not walk on the Earth, but Demons visit it frequently.

- As a consequence of the above, Clerics are implicitly assumed to have entered some form of demonic pact. They are "taught" their spells from some demonic entity. They may be actually priests of some religion, though they need not be. Priests of Set for example may be Clerics. They should only be used as NPCs (and invariably of Evil/Chaotic alignment).

- There may exist Good (or Lawful) organised religions, but they are not backed by any higher power. There may be spellcasting priests, but these are always Magic-users. To the common man, there is not much of a difference between Clerics and Magic-users. They are both considered sorcerers. A sorcerer priest of Mitra or of Ibis will be a Magic-user for example.

- Since magical healing is not available, other means of fast recovery are needed. 1d3 hit points per day of complete rest, plus Shock Recovery, i.e. after each combat 1d4 hit points can be healed out of those taken during the combat. Drinking a flagon of wine or other strong liquor increases the amount to 1d6, though this can be used only once per day.

- Use few magic items, if at all. They should be fairly rare and weird and wondrous.

- Make plenty use of giant-type or monstrous versions of animals (those which live in "Lost worlds" areas), and non-intelligent weird monsters and constructs, trying to avoid the ones which can only be hit by magic weapons, unless finding one is made part of the adventure. The following are among my favourites:

Great Cats (3+2 to 8 HD)
Ape, White (4 HD)
Bears (4-7 HD)
Lycanthropes (3-6 HD) (these represent cursed humans)
Giant Lizards (3-6 HD)
Ochre Jelly (5 HD)
Owlbear (5 HD)
Rust Monster (5 HD)
Living Statues (3-5 HD)
Snakes (1-5 HD) (You WANT giant snakes!)
Giant Spiders (2-4 HD) (ditto!)
 
It's rather unlikely for me to play DnD Mongoose Conan (!?) but I like the simplicity.

Besides it's quite funny but I never knew 3-sided dice existed. :)
 
Jacek said:
It's rather unlikely for me to play DnD Mongoose Conan (!?) but I like the simplicity.

Besides it's quite funny but I never knew 3-sided dice existed. :)
Well, you don't need d20 Conan to play the above. Just have a good read at Howard's fiction :) I am preparing a somewhat more useful document, with notes taken from d20 Conan so as to round out things a bit more.

RE: d3...marvels of statistics! :lol:
 
Great job Rab!
I have been fiddling with the various retro-chic OSRIC system http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=362
and came up with a similar take on level advancement.
Essentially I maxed it out at 15th level (due to the max Assassin level).
I think that 7th level spells are incredibly powerful and should be the upper limit.

I pretty much limited the monsters to giant animals, gargolyles/ animated statues, demons, and the undead skeletons/ ghouls/ vampires/ liches/ and ghosts.

I definitely think that more emphasis should be on man as the ultimate opponent, in modern fantasy literature.

Well cool stuff! Thanks!

PS just out of curiosity, i googled and found a 3 sided die
http://commons.wikimedia.org/wiki/File:D3wiki.JPG
go figure!
 
Don't forget, Grey-elf has three OD&D Conan files that might be useful. He made the supplemental book, a sorcery supplement, and a Ref screen.

A good alternative for a minimalist Sword & Sorcery game is Barbarians of Lemuria. The big plus with this game, is how it uses broadly skilled archetypes, instead of a large list of skills.
 
rabindranath72 said:
Well, you don't need d20 Conan to play the above. Just have a good read at Howard's fiction :) I am preparing a somewhat more useful document, with notes taken from d20 Conan so as to round out things a bit more.

Which makes it so much less paper to drag around while in journey. And that's the main advantage here. Just don't overdo with those further notes you mention.

Malcadon said:
A good alternative for a minimalist Sword & Sorcery game is Barbarians of Lemuria. The big plus with this game, is how it uses broadly skilled archetypes, instead of a large list of skills.

Looks good but I've never played it yet. More familiar with the "classic" here.
 
Jacek said:
rabindranath72 said:
Well, you don't need d20 Conan to play the above. Just have a good read at Howard's fiction :) I am preparing a somewhat more useful document, with notes taken from d20 Conan so as to round out things a bit more.

Which makes it so much less paper to drag around while in journey. And that's the main advantage here. Just don't overdo with those further notes you mention.

Malcadon said:
A good alternative for a minimalist Sword & Sorcery game is Barbarians of Lemuria. The big plus with this game, is how it uses broadly skilled archetypes, instead of a large list of skills.

Looks good but I've never played it yet. More familiar with the "classic" here.
Oh no, don't worry; it won't be longer than 4 or 5 pages. Just some notes on the alignment/honor duality, and a bit of background on the Hyborian Age. Nothing groundbreaking, just a little helper when setting up a classic D&D game.

Barbarians of Lemuria is nice but...it's not D&D, if that makes sense :D
 
Malcadon said:
Don't forget, Grey-elf has three OD&D Conan files that might be useful. He made the supplemental book, a sorcery supplement, and a Ref screen.
Jason's document is interesting, but it goes somewhat farther than I intend (e.g. defining each culture as a separate race). Also keeping clerics and druids as available PC choices is not something I like overall. I prefer to keep the idea of a demonic pact without additional rules (and the view of clerics in classic D&D lends itself very well to this idea).

Also, its document uses Chainmail, which is not exactly my cup of tea :)
 
Spectator said:
Great job Rab!
I have been fiddling with the various retro-chic OSRIC system http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=362
and came up with a similar take on level advancement.
Essentially I maxed it out at 15th level (due to the max Assassin level).
I think that 7th level spells are incredibly powerful and should be the upper limit.

I pretty much limited the monsters to giant animals, gargolyles/ animated statues, demons, and the undead skeletons/ ghouls/ vampires/ liches/ and ghosts.

I definitely think that more emphasis should be on man as the ultimate opponent, in modern fantasy literature.

Well cool stuff! Thanks!

PS just out of curiosity, i googled and found a 3 sided die
http://commons.wikimedia.org/wiki/File:D3wiki.JPG
go figure!
Thanks for the kind words!
I think we are on the same "line of thought" here. I think 6th level is already "high" (interestingly, if you assign the d20 Conan spells to levels according to the spellcaster requirements, you get that the highest level is 6).
In general, I would keep the game to the Expert range (monsters included). Humans would definitely be the main adversaries, with the occasional monster to spice things up.
 
Malcadon said:
Don't forget, Grey-elf has three OD&D Conan files that might be useful. He made the supplemental book, a sorcery supplement, and a Ref screen.

A good alternative for a minimalist Sword & Sorcery game is Barbarians of Lemuria. The big plus with this game, is how it uses broadly skilled archetypes, instead of a large list of skills.

I've tried that barbarians and Lemuria, have you seen barbarian sword? I only saw conan sword

in the movie.
 
Back
Top