I scribbled down some details for an Animated Stone Idol for use in a S&S game.
I started with a troll and meandered off from that. The formatting gets a bit wierd when posting a stat block from a document into the forum so apologies for that.
Animated Stone Idol, Medium
Dice Average 1D20 Hit Location AP/HP
STR 4D6+6 20 1–3 Right Leg 10/7
CON 1 1 4–6 Left Leg 10/7
SIZ 4D6+6 20 7–10 Abdomen 10/8
INT 1 1 11–12 Chest 10/9
POW 3D6 11 13–15 Right Arm 10/6
DEX 1D6 4 16–18 Left Arm 10/6
CHA 1 1 19–20 Head 10/7
Combat Actions 1 Typical Armour: Stone
DM +1D8
Magic Points 11 Traits: Blind, Deaf, Formidable Natural Weapons, Earth Sense, Magic Sense, Trample
Movement 6m
Strike Rank +3
Skills: Brawn 55%, Perception 30%, Persistence 43%, Resilience 55%, Unarmed 55%
Tactics
The idol can move 6m per round, Trampling anyone it moves through and hitting, Biting or Crushing a victim on the way.
Crush
If the idol’s crush attack hits, the victim is caught up in the idol's arms. Each round, the idol inflicts db (1D8) damage to the victim’s chest location. Chest armour protects against this damage. In addition to the Hit Point damage caused by the crushing, the victim is unable to breathe and begins to suffocate (see the Legend Core Rulebook). Being crushed by an idol counts as ‘heavy’ activity in determining how long the victim can hold its breath. The victim may make an opposed Athletics or Brawn roll each round to escape.
Combat Styles
Unarmed 55%
Weapons
Type SIZ Reach Damage AP/HP
Bite S T 1D8+1D8 As for Head
Fists M M 1D6+1D8 As for Arm
Crush H S Special - Crushing As for Arm
Trample VL T 2D8 while moving, As for Leg
Sorcery Enchantment from Arms of Legend
21 hours preparing the stone for the idol
3MP hours enchanting the idol with Animate (Stone), needs 120% Manipulation for <21 SIZ plus 15 more SIZ manipulated for +5 MOV
12 limitations/conditions included (2 for SIZ to MOV manipulation, 1 for Sorceror only, 3 target conditions - anyone not the sorcerer entering the room, anyone within sight attacking the sorceror, anyone within sight using magic on the sorcerer +6 others).
Damage Enhancement or Damage Resistance could also be cast on the idol at an extra cost of 1MP each (not enchanted in).
<24 HP for 1MP cost gives 8+db for Bite, 6+db each fist for Sorceror's POW minutes.
<12 AP for 1MP cost gives +12 AP on top of 10 for stone body for Sorceror's POW minutes.
3 MP permanently invested in idol.
Operates while the Sorcerer is Concentrating
I started with a troll and meandered off from that. The formatting gets a bit wierd when posting a stat block from a document into the forum so apologies for that.
Animated Stone Idol, Medium
Dice Average 1D20 Hit Location AP/HP
STR 4D6+6 20 1–3 Right Leg 10/7
CON 1 1 4–6 Left Leg 10/7
SIZ 4D6+6 20 7–10 Abdomen 10/8
INT 1 1 11–12 Chest 10/9
POW 3D6 11 13–15 Right Arm 10/6
DEX 1D6 4 16–18 Left Arm 10/6
CHA 1 1 19–20 Head 10/7
Combat Actions 1 Typical Armour: Stone
DM +1D8
Magic Points 11 Traits: Blind, Deaf, Formidable Natural Weapons, Earth Sense, Magic Sense, Trample
Movement 6m
Strike Rank +3
Skills: Brawn 55%, Perception 30%, Persistence 43%, Resilience 55%, Unarmed 55%
Tactics
The idol can move 6m per round, Trampling anyone it moves through and hitting, Biting or Crushing a victim on the way.
Crush
If the idol’s crush attack hits, the victim is caught up in the idol's arms. Each round, the idol inflicts db (1D8) damage to the victim’s chest location. Chest armour protects against this damage. In addition to the Hit Point damage caused by the crushing, the victim is unable to breathe and begins to suffocate (see the Legend Core Rulebook). Being crushed by an idol counts as ‘heavy’ activity in determining how long the victim can hold its breath. The victim may make an opposed Athletics or Brawn roll each round to escape.
Combat Styles
Unarmed 55%
Weapons
Type SIZ Reach Damage AP/HP
Bite S T 1D8+1D8 As for Head
Fists M M 1D6+1D8 As for Arm
Crush H S Special - Crushing As for Arm
Trample VL T 2D8 while moving, As for Leg
Sorcery Enchantment from Arms of Legend
21 hours preparing the stone for the idol
3MP hours enchanting the idol with Animate (Stone), needs 120% Manipulation for <21 SIZ plus 15 more SIZ manipulated for +5 MOV
12 limitations/conditions included (2 for SIZ to MOV manipulation, 1 for Sorceror only, 3 target conditions - anyone not the sorcerer entering the room, anyone within sight attacking the sorceror, anyone within sight using magic on the sorcerer +6 others).
Damage Enhancement or Damage Resistance could also be cast on the idol at an extra cost of 1MP each (not enchanted in).
<24 HP for 1MP cost gives 8+db for Bite, 6+db each fist for Sorceror's POW minutes.
<12 AP for 1MP cost gives +12 AP on top of 10 for stone body for Sorceror's POW minutes.
3 MP permanently invested in idol.
Operates while the Sorcerer is Concentrating