Methos5000
Mongoose
So if we use this comparision should we remove dodge from the crewed missiles since they don't care if they get hit?silashand said:Lord David the Denied said:Agreed on the hull, though. It's rather bizarre that they get tougher as they near death.
Ever watch old WWII videos of the Japanese kamikazes? I think the reason they get tougher is simply that the pilots don't care so much if they get hit as long as they can somehow make it to the target. Considering that a major factor in negating a fighter is killing/disabling the pilot, I think it kinda makes sense given what we actually know about real-life examples. JMO though.
silashand said:Lord David the Denied said:The e-mines still negate basically every defence except raw hit points and make fighter screens basically irrelevent. It might take them a little longer to annihilate all your fighters, but if they e-mines they can still do it.
So? There are combinations of abilities out there such as with the White Stars that negate almost every *offense* an opponent can throw at them. Why not the reverse? Turnabout is fair play IYAM.
Whitestars pay for Dodge and AA by having the lowest (by a good margin) Damage and Crew of any Raid level ship. What are Gaim giving up by having a turreted emines that ignore most defenses? A vulnerability to beam weapons? Pretty much every fleet has that vulnerability.
silashand said:Make the suicide fighters the Gaim's primary striking arm with guns and the gatling lasers to back them up. This would mean the Gaim ships actually have to close to engagement range if you can keep the fighters off you.
I disagree completely. Not every fleet should embrace the engagement philosophy, especially not one with ships as slow as those of the Gaim. Again, as I mentioned before it seems the emines are what generate the hate because of what they can do so people want to eliminate them rather than try new tactics themselves. I may not have played *this* game all that long, but I've played these kind of games for a very long time and this is the same old argument that keeps coming up when a new fleet/army/whatever appears that happens to require different strategies to face. From what I have seen, limiting how many crewed missiles and/or breaching pods can get into contact with an enemy at any one time seems to greatly reduce their effectiveness. Then the emines don't seem so bad because guess what? You're not having your ships ravaged as quickly thus giving you time to actually engage the Gaim ships and deal with them.
Slow ships? So should the Brakiri be upgraded then? How about the Abbai? They are just as slow as the Gaim and they have no where near effective range of the Gaim and will get demolished by their fighters and boarding parties. And the Brakiri and Abbai are actually penalized by thier lumbering ships, the Lumbering Gaim ships only have Turreted Emines, so where is the disadvantage there?
If the Gaim are fine as they are then the Abbai and Brakiri need some major upgrades to have a chance against them.
How can you say that slow ships are a disadvantage when your ships are extremely hard to board and have no weak arc, when other fleets that are slow have some glaring weaknesses (short range or lack of arcs)?
This isn't even counting the virtual auto-win the Gaim have against the Drazi and ISA.
By default if a race can auto-win against any race it should be considered broken, this one can easily defeat two. How are they not broken?