Lord David the Denied
Mongoose
Christ, Burger, are you actually agreeing with me? I nearly fell out of my chair! :shock:
Burger said:Yep, gets my vote!Lord David the Denied said:I'd rather see them have only one turn on the board as missiles before exploding in space, so you have to choose when to convert them.
Burger said:Wow must be a full moon or something
Also its strange that the crewed missile is harder to shoot down with anti-fighter than the standard fighter. The hull on the missile should drop back down to 3.
Johnny D said:Both me and 1 of the other regulars in my group saw the Gaim ships and were hooked.
We’ve only played a couple of games with them though as while they can be fun enough to play with none of our player group liked playing against them and to be honest neither of us wanted to play against them either.
We had quite a lot of problems with them
Flight Computers. Enough said really.
Non Queen ships having anti fighter or interceptors, considering how disposable drones were didn’t seem to fit.
The sheer number of breeching pods especially on the massively powerful raid assault ship. Not least of which because of the extra VPs for capturing ships.
Emines being AP or failing that not being slow loading and forward arced. Personally I favour just removing AP from them.
Their fighters being plus 1 dog fight is really annoying and not entirely fitting with the idea of disposable drones.
The fact that an enemy might win on VPs but is unlikely to actually be able to kill the gaim fleet before they are wiped out makes them demoralising opponents.
We figured as you get double VP’s for queen ships taking lots of queen ships balances out as you lose lots of vps for it
That said currently regardless of balance issues they don’t seem to fit the background and far more importantly they make for unfun games
Lord David the Denied said:Agreed on the hull, though. It's rather bizarre that they get tougher as they near death.
Lord David the Denied said:The e-mines still negate basically every defence except raw hit points and make fighter screens basically irrelevent. It might take them a little longer to annihilate all your fighters, but if they e-mines they can still do it.
Make the suicide fighters the Gaim's primary striking arm with guns and the gatling lasers to back them up. This would mean the Gaim ships actually have to close to engagement range if you can keep the fighters off you.
Lord David the Denied said:Ah, that old chestnut. Someone says the Gaim are broken, but they must just be too clueless to figure out how to beat them... :roll: