Shadow Queen
Mongoose
im not going down that road.....
Da Boss said:just like the other Gaim player![]()
Burger said:Kill his Queen ships and he'd have been a bit screwed.......
CQ 6+ you say... without a Queen he would take -4 CQ penalty, which would mean that even if he fired and managed to perform an automatic SA, he's still need 4+ to avoid being lost![]()
Foxmeister said:Da Boss said:just like the other Gaim player![]()
I played the other Gaim player (Richard) and I thought his fleet was fine, and I'd never faced Gaim before.
My problem was that combination of the Hyperspace Storms rules and a Gaim opponent meant for a pretty dull game - the e-mines of the Gaim weren't really troubled by the 4+ stealth that I gained, whereas most of my fleet was troubled by his 4+ stealth on all his ships, fighters, and breaching pods. Couple that with CQ on 6+ tests for each ship required at the end of every turn (to avoid being lost in hyperspace for eternity!), modified by +1 for firing and +1 for performing a SA, it was a table just purpose built for a Gaim fleet with their +1 CQ!
I would've relished the challenge of facing Richards fleet in normal space! Not so sure about the "other" one though.....
EDIT - I should add that Richard did have an awful lot of painted and based fighters and breaching pods - it wasn't just counters!
Regards,
Dave
Burger said:Kill his Queen ships and he'd have been a bit screwed.......
CQ 6+ you say... without a Queen he would take -4 CQ penalty, which would mean that even if he fired and managed to perform an automatic SA, he's still need 4+ to avoid being lost![]()
Ohh, yeah. Those pesky Gaim and their advanced technology that they were hiding all those years and didn't tell anyone about!!!Da Boss said:well except for the flight computers giving him CQ 4 regardless :roll:
Burger said:Kill his Queen ships and he'd have been a bit screwed.......
CQ 6+ you say... without a Queen he would take -4 CQ penalty, which would mean that even if he fired and managed to perform an automatic SA, he's still need 4+ to avoid being lost![]()
Yep, gets my vote!Lord David the Denied said:I'd rather see them have only one turn on the board as missiles before exploding in space, so you have to choose when to convert them.