Some thoughts on the Gaim...

The Gaim have a number of special rules / abilities that on their own are fine but taken together make them i think potentially overpowering.

The range and the fact that the emine launcher is a turret so you can't outmaneuver them. It totally ignores the defences of several races who have hull 5 /4 (morshin, Leshath) - ISA, Minbari, Drazi ( I don't play these) speed is relively unimportant if youa re at the back of the table moving along the edge.
the CQ bonus
the "weakness" of the loss of queens is really only a VP thing as flight computers compensate
Dynamic squadrons allows them to fire en masse at one target at huge range
the rolling of 2 dice (always first) in boarding
majority of their ships are hull 6 and have interceptors so only beams can really have a chance at range.
Whilst you/we all can house rule about breeching pods / contact the actual rules are either vague in measurement or opposed to your house rule in breeching pods.
They have a vast number of fighters (with durable carrier - damage points/crew/interceptors if not hull) with fleet carrier bonus and a way to easily clear any defending fighters.

One player at the campaign weekend took a fleet of 2 Battle Queens and 6 Carriers - 144 fighters from the carriers alone :roll:

Certain fleets just die against them - ISA for instance, and this means that games can be complety pointless and if the only way you can beat a fleet is by tailoring it specifically to beat them - there is something wrong. For instance My tournemnt fleet is capable against any other fleet but has no real chance against the Gaim - esp at range. I lost a battle and a skirmish with 2 more cirppled last time before I got in range of his fighters never mind the ships themselves...........

Whilst you may play to the spirit of the gaim (sic) - sadly others do not.......... :)
 
As I mentioned before, I think the simplest possible solution would be bump them all up a priority level- they keep their nasty, but are now facing a tougher class of opponent

Failing that, I'd be in favor of dropping the emine range to 20" and/or making them single arc. This would force them to close in order to support their fighters, or allow their enemies to hang back and focus on fighter killing

The limit on fighters/boarding pods in STEM contact looks like it would be a major balancer (of course if it's base, I'll just make a 1" thick cork board and mount all my ships on steel wire :) )

I'd suggest stripping boarding pods from all but the assault ships- move towards more specialised ships (in an appropriate insectoid manner)
 
Nothing as yet - depends if they actually consider them a problem or not or its just people here on the forum........ :?:

Also they probaly have lots of things to do - esp those who just gave up their weekend :)

If I get time I might type up a possible revised list for comments then maybe that can be submitted to them?
 
seeing most people inc the "person who shall not be named" use paper counters i would propse a Gaim ban at tourneys until they are sorted
 
TGT said:
seeing most people inc the "person who shall not be named" use paper counters i would propse a Gaim ban at tourneys until they are sorted

lets name names ... ben. Just wished he didnt keep wandering off....
 
ahh although my avatar is that of an old man i'm not incontinent so it wouldn't really be an accident if i did
 
Lt.Derina said:
lets name names ... ben. Just wished he didnt keep wandering off....

I wandered off when playing him. I think it communicated my opinion of the game rather well. Too bad I didn't get to play your fleet, that would have been more fun.
 
Lord David the Denied said:
Lt.Derina said:
lets name names ... ben. Just wished he didnt keep wandering off....

I wandered off when playing him. I think it communicated my opinion of the game rather well. Too bad I didn't get to play your fleet, that would have been more fun.

i wanted to play you as well
 
Lord David the Denied said:
Lt.Derina said:
lets name names ... ben. Just wished he didnt keep wandering off....

I wandered off when playing him. I think it communicated my opinion of the game rather well. Too bad I didn't get to play your fleet, that would have been more fun.

I wondered off when it was his turn - gave him time to move his 160 counters - so tempted to bring in a electric fan!!!!!!!!!!!

Didn't care if he moved them a bit wrong as only one ship on the table and rest safely in hyperspace (under orders to delay him and not loose ships)

It was notable that the other Gaim player had proper counters you could understand and nice ships
 
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