Triggy said:Broken too good ships:
Stuteeka War Carrier - very tough, as many fighters as you should get even without the ship and the Fleet Carrier trait on top! Most broken ship in the game.
Demos - Would be as good as the Vorchan but has an Interceptor too. Needs to lose a few AD of ion cannon.
Better than average:
Shuuka Queen - Needs the number of photon bombs reducing. Currently it can clear every fighter in the enemy fleet and is still a useful ship.
Skrunnka Assault Ship - Too many Breaching Pods with the extra Gaim rules.
G'Vrahn - Could do with a reduction of 15-20% in Damage/Crew to make it a tough choice between this and the balanced Bin'Tak.
White Star I/II - Got a firepower upgrade but no compensation in reduction (e.g. boresight).
Psi Corps Mothership - A little too good but would only need a small drop in fighters or Stealth.
Xeel - Similarly, is about as good as the other Skirmish PL choices but has fighters too.
Black Omega wing - Better value than most fighters.
Underpowered ships:
Bimith - Needs its turns back and to lose Lumbering. Maybe an AD or two as well.
Shadow Fighter wing - Needs an extra flight or two per wing.
Shadowfury wing - Needs to be two per wing.
Actually there aren't too many ships that really need change, but the ones that absolutely need something are the Stuteeka and the Demos (it's a lot like the 1st ed. White Star and Minbari issues). With them changed, even the good and bad choices won't be so extreme.
emperorpenguin said:Centauri_Admiral said:emperorpenguin said:Just saying be more constructive and less sensationalist....
D'oh, typo alert.Target said:Afraid to say but your fleet was 7 raid pts.
The Trogilan is probably the best ship Minbari have for the job.
Greg Smith said:Well last week my two hunters killed a Drakh cruiser in one round. Last night they couldn't kill a bunch of transports. Broken? they were more then broken, they were knackered beyond repair.
Lord David the Denied said:I don't think e-mines are broken. I think they should be exclusive to the Narn. It gives them an edge all their own. Handing e-mines to the Gaim is just like 40K's dreaded codex-creep...
Centauri_Admiral said:Lord David the Denied said:I don't think e-mines are broken. I think they should be exclusive to the Narn. It gives them an edge all their own. Handing e-mines to the Gaim is just like 40K's dreaded codex-creep...
You bloody wait till you've been on the recieving end of a few narn emines; you'll soon change your mind.lol
hiffano said:Centauri_Admiral said:Lord David the Denied said:I don't think e-mines are broken. I think they should be exclusive to the Narn. It gives them an edge all their own. Handing e-mines to the Gaim is just like 40K's dreaded codex-creep...
You bloody wait till you've been on the recieving end of a few narn emines; you'll soon change your mind.lol