Some of my Wild West House Rules


I have done western gaming over the years and mostly used the FGU western system, but I thought it was time for a upgrade.

Droped Defence level adds but used the same number to Luck. Defence is just ten plus dex. Cover and concealment becomes more important.

Changed reload times.

Unsure what to do with talents earned from a vocation that character leaves, were the talent is more a event than a skill. Like the Sheriff with Demand Aid. It becomes expensive to just say to the character that they loose that talent.

Operating on a wound does not remove the impairment, Iam looking at either halving or like the treat injury skill and reduce by one.

There may be a few other tweaks.

Does anybody else have house rules or a web site for ideas.

Thanks Allan