So while sitting in a five hour queue for the Blackwall tunnel this week I got to thinking about ACTA (Eventually after inventing new and interesting ways to kill the people who manage the traffic in London :wink: ) and a couple of ideas came to me.
Firstly hull values higher than 6, this ought to be rare, but is there any reason not to have it? Not sure which ships might be uprated to it, though Narn come to mind for some reason!
I rather liked the idea floated a while back of extracting the heavy beams from the Centauri and replacing them with various flavours of twin array. In fact I mused that in most ships the secondary close range beams might even be boresighted (After all if the Narn and EA beams are Centauri technology it makes sense) it's also make the Centauri closer to what appears on screen. Also of course the Vorchan needs a serious upgrade.
Finally the Mega-Campaign rules, at the moment it seems like fleets are able to hop from system to system redeploying at will. I was thinking it might be nicer if you had to assign ships to fleets that could move at the rate of one system a strategic turn. Also obviously only the home system or those with appropriate strategic targets could be used to build new ships.
Of course systems with no jump gate are only accessible by jump capable ships (Which would likely mean small reinforcement convoys being formed)
This would mean front line fleets that are steadily reinforced as the campaign goes on, and mean (I would think) more balanced fleets.
Just a few random ramblings, which I expect will be blown apart by SAP arguments in short order...

Firstly hull values higher than 6, this ought to be rare, but is there any reason not to have it? Not sure which ships might be uprated to it, though Narn come to mind for some reason!

I rather liked the idea floated a while back of extracting the heavy beams from the Centauri and replacing them with various flavours of twin array. In fact I mused that in most ships the secondary close range beams might even be boresighted (After all if the Narn and EA beams are Centauri technology it makes sense) it's also make the Centauri closer to what appears on screen. Also of course the Vorchan needs a serious upgrade.
Finally the Mega-Campaign rules, at the moment it seems like fleets are able to hop from system to system redeploying at will. I was thinking it might be nicer if you had to assign ships to fleets that could move at the rate of one system a strategic turn. Also obviously only the home system or those with appropriate strategic targets could be used to build new ships.
Of course systems with no jump gate are only accessible by jump capable ships (Which would likely mean small reinforcement convoys being formed)
This would mean front line fleets that are steadily reinforced as the campaign goes on, and mean (I would think) more balanced fleets.
Just a few random ramblings, which I expect will be blown apart by SAP arguments in short order...
