Ethan the Red
Mongoose
Recently I designed a demon named Iziaxth "Spawn of Dagon" which my PC's will have to face and I am quite looking forward to it. (Stats posted under "person, place, or thing" thread).
One unique idea I had for such a sea demon creature is for it to have a large shell covered in barnacles and odd spikes which has the effect of causing a 50% chance of sundering weapons automatically! I thought this was a surprising twist on an oft neglected combat function. (Sundering is almost unheard of in my game). What about monsters with many tentacles that make automatic trip attempts? Any other ideas? I just like the idea of a sunder possibility for simply attacking! There are other ways to hurt the creature which are outlined again under the "person place or thing" thread.
Feedback would be GREAT!
Also, while I am continuing sharing ideas another simple one I seem to like is "sea lotus" which only grows in the ocean. It appears as a lily and when applied over a subjects mouth is causes them to stop breathing (suffocation starts immediately)- However, when immersed in water land based creatures can effectively breath freely for up to an hour. In essence it reverses normal breathing patterns. Underwater combat here we come! Should be a good session... heh heh
One unique idea I had for such a sea demon creature is for it to have a large shell covered in barnacles and odd spikes which has the effect of causing a 50% chance of sundering weapons automatically! I thought this was a surprising twist on an oft neglected combat function. (Sundering is almost unheard of in my game). What about monsters with many tentacles that make automatic trip attempts? Any other ideas? I just like the idea of a sunder possibility for simply attacking! There are other ways to hurt the creature which are outlined again under the "person place or thing" thread.
Feedback would be GREAT!
Also, while I am continuing sharing ideas another simple one I seem to like is "sea lotus" which only grows in the ocean. It appears as a lily and when applied over a subjects mouth is causes them to stop breathing (suffocation starts immediately)- However, when immersed in water land based creatures can effectively breath freely for up to an hour. In essence it reverses normal breathing patterns. Underwater combat here we come! Should be a good session... heh heh