Solomani Confederation (Military)

A grenade launcher designed to fit under a rifle does not require a stock and will normally use an Assault barrel. There is no additional cost or weight for mountings when fitting a launcher to a Modularised weapon. Otherwise fittings for the launcher must be present on the weapon.

I'm going to assume that's a standard single shot grenade launcher with an assault barrel, at three hundred starbux weighing in at two kilogrammes with a three hundred metre range, and considered bulky; mounted under the rifle barrel.
 
SOLOMANNLICHER RIFLE

The heavy rifle has a default range of four hundred metres, which makes it the only candidate that can match the advanced combat rifle range.

Give advanced projectile, range increases to five hundred metres, give it a carbine barrel, it drops back to four hundred fifty metres.

Four dice minus two, four hundred starbux default receiver, two and a half starbux per bullet, capacity eighteen; carbine barrel twenty percent cost, forty percent weight.

Capacity could be increased with high capacity, broadening the receiver: twenty percent cost, ten percent weight, arguably twenty two capacity. Could be increased to twenty seven, but in any case, needs a specific magazine that fits.
 
Heavy rifle

Default longarm two and a half kilogrammes, four hundred starbux.

Modified capacity eighteen.

Longarm, rifle barrel, one hundred twenty starbux, fifty percent receiver weight, four dice, two and a half starbux, four hundred metres
 
Modified capacity nine.

Longarm, receiver three hundred starbux and two kilogrammes, rifle barrel one hundred twenty starbux and one kilogramme, four dice, two and a half starbux, four hundred metres
 
When doing an update for the CSC, redoing all the weapons with Mercenary rules was briefly discussed and relegated as the path to madness. No further comment😱 (okay having too much fun with the Smilies, looks like its grabbing a standard set, so I guess we can't have a Hiver )
 
I haven't dissected the advanced combat rifle, but indications are it's a magic gun, that you can't have that performance at that weight and price.

Highly Advanced Mystical Munitions Equipped Rifled Stabilized Platform Automated Cartridge Ejector
 
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Two divided by one and four fifths gets us a tad under 1.12.

Or, two divided by eighteen would be 0.112, which would be about 44.4 percent.
 
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Modified capacity two; fixed magazine; 54.4%.

Longarm, receiver one hundred eighty two and two fifths starbux and 1.14 kilogrammes, rifle barrel 72.96 starbux and 0.57 kilogramme, four dice, two and a half starbux, four hundred metres
 
I just had a look at the worksheets page hundred onwards.

I'd like to point out there is a difference between addition [+20%] and multiplication/multipliers [x1.2].
 
Okay, so if barrel length only changes the range of a gauss weapon system and not damage, you're going to end up with a lot of snub nosed firearms.

My take on gauss weapons, specifically sidearms, is that they are considered military grade across the universe, and civilians need in most jurisdictions licenses, or you can't take it out of your starship.

Which is where the snubnosed variants come in.

Those would be considered assassin weapons.

But perfectly legal within your starship.
 
Unsurprisingly, the Clash Nine isn't going anywhere.

It looks like the Advanced Combat Rifle is a pretty good alternative to the gauss rifle, so I'd move it from a gray area, back to military grade.

That would be the Sieg Soarer Ten.

I'll take a couple of steps back, and see if the Clash Seven can be viable.

A gauss version of the one shot Ferguson Rifle might be interesting.
 
If you can't reverse engineer an Advanced Combat Rifle, maybe you can strip it for parts and resell those.

A stripped down advanced combat rifle would then be demilitarized into a rather nifty hunting rifle, if you need forty rounds to kill one deer.


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The Obrez, Mosin Nagant Pistol that is the most cursed of all guns

The Obrez is without a doubt one of the worst weapons I have ever handled. It's a Mosin Nagant made into a pistol and was done as a necessity in a time and place where pistols were scarce but a concealable weapon was needed. The results was the most cursed of all guns to have ever been made. Today we review the Obrez.

00:00 The Obrez, the most cursed of all guns
3:03 Big thank you to the SDI!
4:07 Differences between Obrez and Mosin Nagant
6:48 Obrez bullet experiment
10:40 Obrez ballistic gel
12:10 Obrez cursed weapon review


 
22 MAGNUM FOR SELF DEFENSE - FEDERAL PUNCH 22 WMR



1. Light rifle and light handgun ammunition could have some compatibility.

2. Barrel lengths.

3. Enhanced wounding, modified by barrel length.
 
The difference in price between a light handgun ammunition and a light rifle is fifty percent, sixty to forty starbux, which means that for plinking the light rifle is the more economic choice.

However, advanced combat rifle ammunition is listed at 0.375 per round, presumably at technological level ten, making that the cheapest for more or less modern sidearms.

Normal rifle would be available at technological level five.

Looks like any bullet holding device, whether clip or magazine, costs one percent of the final cost of the weapon, which likely is going to create some incongruities.
 
Which would, or could, mean, that if a thousand starbux advanced combat rifle minused off the cost of it's magazine from fifteen starbux, essentially ten starbux, those naked forty rounds would cost five starbux, or 0.125 starbux each.
 
Deconstructing the advanced combat rifle would be identifying the various components that make it up:

1. Nine millimetre five gramme bullet, high explosive bullet at nine hundred metres per second muzzle velocity. Intermediate Rifle calibres range from 5-6mm. Base Damage 3D. Cr50 per 100 rounds.

2. Nine millimetre, six millimetre three gramme discarding sabot bullet at twelve hundred metres per second muzzle velocity.

3. Magazine, twenty rounds, behind the pistol grip - bullpup. Forty rounds.

4. Electronic battlefield sight, incorporating both light amplification and passive IR, visual magnification, and a laser rangefinder which may also be
used as a target painting device. Electronic battlefield sight, incorporating both light amplification and passive IR, visual magnification and a laser
rangefinder, which may also be used as a target painting device.


5. Gyroscopically stabilized. Gyroscopically stabilised.

6. Sling. Sling

7. Integral flash suppressor and adaptor for launching a 40mm RAM shoot-through grenade. Integral flash suppressor and adaptor for launching a 40mm RAM shoot-through grenade.

8. Length, exclusive of grenade: 750mm. Weight, unloaded: 3500 grams (loaded magazine weighs 500 grams). Three kilogrammes.

9. Base price: CR 1000 (loaded HE Magazine CR 20, Loaded DS magazine CR 25)

A. Due to the high per round cost, solid slug ammunition is often manufactured locally, at a base price of CR 15 per magazine. When firing slug ammunition, use the range modifiers of The ACR and the target modifiers and damage levels of the assault rifle.

B. Extreme range, 1000 meters. Range 450 metres.

C. Three dice.
 
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1. Stock, full, ten percent weight, ten percent weapon cost; bullpup, cost twenty five percent.

2. Receiver, long arm; four hundred starbux, capacity thirty, two hundred fifty range.

3. Mechanism, fully automatic; twenty percent cost, automatic three.

4. Gyrostabilizer, receiver weight twenty percent, three hundred starbux.

5. Presumably, rifle barrel, receiver cost thirty percent, receiver weight fifty percent.
 
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Looks like Striker did first come up with the seven millimetre model, also at capacity twenty, three kilogrammes, four hundred grammes for the magazine.
 
We start off with three kilogrammes and a thousand starbux.

Bullpup is twenty five percent cost, so we're down to seven hundred fifty.

Full stock is ten percent cost and ten percent weight, so we're down to six hundred seventy five starbux, and two and seven tenths kilogrammes.
 
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