Solomani Confederation (Military)

Confederation Navy: Liberty Class Frigates

V. There's one advantage to placing the fusion reactor into a removable module.

W. Murphy's Law being as it is, at one point, the fusion reactor magnetic bottle will pop it's cork.

X. Since having a reactor meltdown inside the spacecraft itself, will be a somewhat heated affair.

Y. The fusion reactor can now more easily be ejected from the spacecraft.

Z. Or, you can deliberately let the magnetic bottle deteriorate, and use it as a space mine.


 
Confederation Navy: Liberty Class Frigates

1. On the other hand, having multiple engineering modules would allow singular extractions of part of the engineering compartment.

2. You still pay one hundred fifty percent for the replacement, but it's for one engineering module, assuming that's the only part that needs to be replaced.

3. You can have the minimum five one hundred five tonne jump drive modules, at twenty thousand parsec tonnes.

4. And, four thirty five tonne manoeuvre drive modules.

5. Power plants would be specific to power the engineering hull, and the propulsion drives.

6. If enough volume is leftover, you could then do an all or nothing armoured citadel around them.

7. Of course, then it's a question of hull configuration, that could penalize armouring by upto two hundred percent.

8. Balancing mission critical equipment and crew protection, for ship building cost.

9. You'd also include the primary control centre, of course.
 
Confederation Navy: Liberty Class Frigates

A. If I can squeeze engineering into one single kilotonne primary hull, that leaves me four kilotonne secondary hulls.

B. Obvious move is two kilotonne secondary hull reserved for jump fuel tanks.

C. The other two, cargo, crew, and weapon systems.

D. But then, I had a cunning plan.

E. I could distribute the components equally across all four secondary hulls.

F. Which would then standardize construction for secondary hulls.
 
Confederation Navy: Liberty Class Frigates

G. On the other hand, a large bayed weapon system would need, at least, half of the kilotonne hull.

H. And the frigate needs the large particle accelerator, to compensate with it's range against it's (relative) lack of acceleration.

I. It's not quite an issue of accuracy, more statistics.

J. Eventually, it will hit something.

K. And the increased range, allows that margin of error.
 
Confederation Navy: Swordfish Class Torpedo Bomber

Dead Slow - acceleration factor/zero

Slow Ahead / Slow Cruise - acceleration factor/zero point four

Quarter Ahead / Intermediate Cruise - acceleration factor/zero point seven

Third Ahead / (Medium) Cruise - acceleration factor/one

Half Ahead / Fast Cruise - acceleration factor/one point four

Full Ahead / Civilian Emergency - acceleration factor/two point nine five
 
Confederation Navy: Acceleration Terminology

Dead Slow - acceleration factor/zero

Slow Cruise - acceleration factor/zero point four

Intermediate Cruise - acceleration factor/zero point seven

(Medium) Cruise - acceleration factor/one

Fast Cruise - acceleration factor/one point four

Civilian Emergency - acceleration factor/two point nine five

Civilian Exigency - acceleration factor/three point nine five

Fleet Speed - acceleration factor/four point nine five

Flank Speed - acceleration factor/six point nine five

Military Emergency - acceleration factor/ten point nine five

Military Exigency- acceleration factor/fifteen point nine five
 
Confederation Navy: Caramel Class Flea Trader

1. Derived from the Caravan Class Flea Trader.

2. Militarized variant, Carbine Class Short Range Scout Courier.

3. Caravan Class descended from the Venture Class Exploration Ship.

4. The Caramel Class uses an artificial nickel iron hull.

5. This still requires twenty percent wasted space, to ensure structural integrity.

6. However, the difference is that the hull is welded together, rather than dug out.

7. The material, though, are tailings from dug out planetoids.

8. These are then cast into predesigned shapes.

9. Costs remain the same.
 
Confederation Navy: Airships

1. It came a surprise to many, that the Confederation Navy had adopted the airship chassis as one of the means of transportation, dirtside.

2. Since, the Army was responsible for the primary means of transportation, basically gravitationally based motor vehicles.

3. The Confederation Navy tends to rely mostly, on smallcraft for ground to orbit connectors.

4. However, for non time critical planetary transportation, the Navy does rather frequently choose an airship.

5. It's speculated, that one of it's purposes is to serve as a giant reminder and advertisement for their Service, amongst the dirtsiders.

6. There is no actual limitation to it's size, except practicality.

7. While the cost is three hundred starbux per space, wastage is ninety percent.

8. It makes a big slow target, that's tempting to be shoot at, by the disgruntled, which is better than shooting at a smallcraft.

9. But, rather importantly, shipping size is one tenth of a tonne per space.
 
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Confederation Navy: Airships

A. Sixty tonnes shipping is the first target.

B. That halves the default shipping space requirement, to a minimum of thirty tonnes.

C. That would default, for a default airship, to sixty spaces usable, at one hundred eighty kilostarbux.

D. Or, a lifting body with one hundred twenty spaces usable, at seven hundred eighty kilostarbux.

E. Lifting bodies range between a hundred and a thousand spaces.

F. It's a minimum of technological level seven, increases speed by one band, and doubles usable space.
 
Confederation Navy: Airships

G. Three principal sizes for lifting bodies.

H. Hundred spaces, with twenty usable, the equivalent of a maximized twenty space light ground vehicle.

I. Six hundred spaces, which is the minimum to take advantage of economies of scale when shipping.

J. Thousand spaces is the maxed out option.

K. Technological level seven is maxed out high speed, and six thousand klix range is enough.
 
Confederation Navy: Airships

L. Lifting body had two hundred spaces usable.

M. That's about fifty spacecraft tonnes.

N. Which is why I would install a one and a half tonne single cockpit as a control centre.

O. That would create instant familiarity, and tap the subskill, for smallcraft piloting.

P. Since it's dead slow, comparatively, and they should have experience in having a larger volume attached to their primary hull.
 
1. Apparently, no Scout Service, that function being performed by the Navy…
Well technically the Imperium Navy does control the IISS at some level. Much like the Marine Corps or the WW2 Army Air Corps. They function as separate entities but at some point in wartime they are part of the same chain of command. Very high level military command is a whole school of thought.
 
Decided that the Confederation Navy is Kelvinverse, but more militaristic and bigger ships.

I spun off the Five Year Missions into the Exploration Corps, Survey being part of keeping an eye on internal security, and the remnants of the Express Boat service being kept on life support due to Secretariat budget allocation.

The point being, I suspect, though that might have escaped the original authors, is that the Confederation Navy has a complete overview, or tries to have, of all interstellar traffic within the Confederation.
 
Well technically the Imperium Navy does control the IISS at some level. Much like the Marine Corps or the WW2 Army Air Corps. They function as separate entities but at some point in wartime they are part of the same chain of command. Very high level military command is a whole school of thought.
No.
LBB:6 is very clear on this. There are three separate services IISS, IA, and IN.

"The Imperial Interstellar Scout Service is a major service within the Imperium, equal in stature to the Imperial Army and the Imperial Navy"

In the FFW boardgame scout squadrons do not have to be part of fleets to move.

"Scouts: A scout squadron is the only type of squadron that may make a jump without having to be organized as part of a fleet. A scout squadron may be organized as part of a fleet, but if it is then it must conform to all rules pertaining to the fleet. If a scout squadron is not part of a fleet, then it may move independently. An independent scout squadron has a plotting value of 0, which means that the scout squadron may be moved as the owning player wishes without having to plot its movement in advance. Independent scout squadrons move during the scout squadron movement step of the movement phase."
An independent scout squadron may transport an admiral (see transport), but the independent scout squadron would retain its plotting value of 0 regardless of the plotting factor of the admiral."
So an Admiral has no authority over the scout squadron that he is a passenger of.

The US Army did not become subordinate to the US Navy just because troops were on transports...
 
No.
LBB:6 is very clear on this. There are three separate services IISS, IA, and IN.

"The Imperial Interstellar Scout Service is a major service within the Imperium, equal in stature to the Imperial Army and the Imperial Navy"
You do realize there have been 40+ years since that was the only source.
 
"Bound by canon"
"ensure setting consistency"
show me something that over writes it.

Show me where the IISS is demoted from one of the three major services to being a subsidiary of the IN.
 
As I recall the old science fiction pulps, the Scouts was many times described by authors, or implied, to be a stand alone service.

Presumably, that carried over to Traveller.

I think that the Imperium are the only ones that have an established Scout Service.
 
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