Solomani Confederation (Military)

Confederation Navy: Roles, Functions and Assets

V. Tac(tical) launchers are quarter tonnes each, and, apparently, technological level ten.

W. Magazine capacity are four each, are smart and scopey.

X. Anti aircraft cause eight dice of damage, cost sixteen kilostarbux, two kilostarbux per missile.

Y. Anti personnel cause four dice of damage and blast factor/ten, cost sixteen kilostarbux, one kilostarbux per missile.

Z. Armour piercing factor/ten cause eight dice of damage, cost sixteen kilostarbux, one and a half kilostarbux per missile.
 
Confederation Navy: Swordfish Class Torpedo Bomber

1. Seventy tonne primitive, non gravitated, self sealing, buffered planetoid.

2. Artificial buffered planetoid skin expressed as regular spaced, and standard sized, studs and dimples.

3. Default construction level ten.

4. Usable space forty five and a half tonnes.

5. Cockpit capable, dual, two and a half tonnes, forty eight man hours of oxygen.

6. Pilot, sensor operator, gunner.

7. In theory, sixteen hours of oxygen for three crew members.

8. Sixteen hours also being the maximum flight time of a flight crew.

9. Usually, capped at twelve hours.
 
Confederation Navy: Swordfish Class Torpedo Bomber

A. Primitive hulls are limited to maximum factor/three acceleration.

B. Jump and manoeuvre drives are not permitted to be installed.

C. Primitive hulls require only one power point per hundred tonnes, for basic services.

D. Upto five power points for extreme temperature ranges.

E. Acceleration factor/three might seem rather slow for a combat spacecraft.

F. But, with torpedoes being the principal armament, the Swordfish doesn't have to close to dogfight range.
 
Confederation Navy: Swordfish Class Torpedo Bomber

G. At seventy tonnes, can we install three default torpedo launchers on the seventy tonne smallcraft?

H. Donno, firmpoints are not hardpoints.

I. Seventy tonnes does support a seven tonne firmpointed barbette, with three torpedo launchers.

J. You just have to manoeuvre a smallcrafted torpedo bomber close enough, to fire off the torpedo magazine.

K. And then, evade interception.
 
Confederation Navy: Swordfish Class Torpedo Bomber

L. You could switch out the torpedo barbette, with a missile one.

M. In theory, you could save seven tonnes, and install three virtual mounted missile launchers.

N. Each turret with one or more missile racks holds 12 missiles (missile racks on Firmpoints hold four missiles).

O. Optionally, one monoturret, and two mounted fixed points.

P. Though, going by the wording, you can only stuff the firmpointed turret with four missiles.
 
Confederation Navy: Swordfish Class Torpedo Bomber

Q. Why would the preference be for something that costs almost twice as much, and takes up, whatever multiple is nothing, versus seven tonnes?

R. Well, rate of fire.

S. The barbette can shoot off five missiles, in any direction, versus three, in specific headings.

T. Also, has a magazine of twenty five missiles, so waste is more three tonnes, rather than seven.

U. In either case, no additional power is required, compared to plus one, for any turret, mono or otherwise.
 
Confederation Navy: Swordfish Class Torpedo Bomber

V. Technically speaking, if the torpedo barbette is switched out for the missile barbette, the role of the spacecraft would change, as well.

W. It should be switched to the Defiant class aerospace defence fighter.

X. Factor/three acceleration is rather slow, compared to the norm of a minimum factor/six.

Y. Interception by missile, which would vary upto factor/fifteen acceleration.

Z. A salvo of five missiles being quite daunting, to most small starships, and smallcraft.
 
Confederation Navy: Defiant Class Aerospace Defender

1. Designed for a twelve hour patrol.

2. Also, as an interceptor, based on orbital stations.

3. While factor/three acceleration isn't much faster than commercial grade spacecraft, it's expected that enemy starwarships tend to be headed towards them, rather than running away.

4. Doctrine would limit combat engagement time to an hour.

5. So missile magazine would need more than fifty missiles.

6. More as a deterrent against a lone commerce raider.

7. Preferred climate would be the temperate zone.

8. Extreme temperature exposure requires minor adjustment, to amplify basic power requirement by five.

9. Budget nature of the design allows multiple examples to be assigned to a station.
 
Confederation Navy: Swordfish Class Torpedo Bomber

1. The Swordfish class torpedo bomber is an ancient design, dating back to the Interstellar Wars.

2. The Terrans came up with plan to cripple the Vilani starwarships, while parked in their sheltered anchorages.

3. Terran carriers jumped outside the manoeuvre drive freefall boundaries, and stealthily launched the unpropelled Swordfish torpedo bombers towards the Vilani naval bases.

4. Running silent, the torpedo bombers took, most, of the Vilani bases by surprise.

5. Once detected, or close enough, the Swordfish launch their initial salvo of torpedoes.

6. They then turnaround, and blast away in the direction they came.

7. The barbette then swivels around, and keeps out pumping torpedoes until the magazine is dry.

8. The Vilani never quite figured out where all those Swordfish were coming from.

9. They did, however, heavily reinforce their naval bases.
 
Confederation Navy: Liberty Class Frigates

1. I'm sort of stuck with the story, since it's not moving fast enough for me, to where I want to tell it.

2. Also, I was reassessing exactly how large they would be, at least the primary hull.

3. The design was supposed to revolve around a number of requirements, that I felt a second line starwarship for the Confederation Navy would fulfill.

4. It was supposed to be big enough to operate independently.

5. Be cheap enough to build in (very large) numbers.

6. Be economical in operation.

7. Designed around off the shelf engineering components.

8. Specifically, three hundred fifteen tonne jump drives.

9. Which was a nod towards alphabet engines, and rather specific towards how many engineers would be required, for each module.
 
Confederation Navy: Liberty Class Frigates

A. Five kilotonnes plus is a rather significant tonnage tier, within the current rules set.

B. Space pilots having to specialize in three different weight classes, under a hundredweight, default, and capitalists.

C. In terms of starwarships, you'd want the elite pilots helming the most important starwarships.

D. You also have to give them opportunities to train for, and operate them.

E. That would be the first reason to have large numbers of combatants where this is possible.

F. Which is why Confederation Navy commissioned frigates and destroyers became minimum five kilotonnes.
 
Confederation Navy: Liberty Class Frigates

G. One consideration is, whether either a Confederation Navy frigate or destroyer would get deliberately targetted by a spinal mounted weapon system platform.

H. The primary hull is actually five thousand and one tonnes, with at least one one tonne ball turret would be pop uppable.

I. That would it a minus four to hit by any spinal mount.

J. Depopped, that makes the primary hull a clean five kilotonnes, and minus eight to hit.

K. This is referred to as testicle retraction.
 
Confederation Navy: Liberty Class Frigates

L. A manoeuvring two kilotonne spacecraft can't be targetted, at all.

M. But outside of docking clampable factor/four, and default forty tonne bridge, not remarkable.

N. And, by that stage, it doesn't matter, since the wiring costs the same across the board.

O. Superficially, at least, a compromised tonnage, that actually doesn't bring anything to the table.

P. Which explains, for the Confederation Navy, another gap between one to five kilotonnes.
 
Confederation Navy: Liberty Class Frigates

Q. Optionally, five one hundred and five tonne jump drive modules.

R. But that would be precisely twenty thousand parsec tonnes.

S. Which leaves no margin for any added tonnage beyond five kilotonnes to be jumped to four parsecs.

T. Also, five five tonne overheads, total twenty five tonnes for twenty thousand parsec tonnes.

U. Compared to two three hundred fifteen tonne modules, with two five tonne overheads, at twenty four thousand and four fifths thousand parsec tonnes.
 
Confederation Navy: Liberty Class Frigates

V. The unutilized twelve hundred tonnes tends to be expressed as a kilotonne mission module, and a two hundred tonne module.

W. These are attached by docking clamps, so can be dropped to restore a clean five kilotonne primary hull.

X. In case the frigate's commander concludes it faces an existential crisis, without any potential benefits in retention of the modules.

Y. Frigates aren't fleet assets, and usually aren't required to be as aggressive as destroyers.

Z. Until, the enemy goes after their charges.
 
Confederation Navy: Liberty Class Frigates

1. On the other hand, if I stuff all the engineering into a single kilotonne default module, I would have a single screw frigate.

2. One one hundred and five tonne manoeuvre drive would produce ten thousand five hundred thrust tonnes.

3. That would make it a tad above factor/two, at technological level/ten, for a five kilotonne hull.

4. Modifying it to high technology at technological level/thirteen, allows three advantages.

5. Thirty percent deflation creates fifteen thousand thrust tonnes.

6. Which is close enough to acceleration factor/three.

7. Using primitive tonnes to save to ship building costs caps acceleration at factor/three.

8. I have no idea what happens if that acceleration is exceeded.

9. We can assume, it's not anything good.
 
Confederation Navy: Liberty Class Frigates

A. Primitive hulls cannot support jump drives.

B. Regardless how you finagle it, a starship needs at least one default hull to install the jump drive.

C. Which does then allow a manoeuvre drive to be stuffed in with it.

D. Going by the text, you could modularize it, and install the power plant in it.

E. Penalty being additional percentile cost for the modularized part of the hull, and an additional twenty five kilostarbux per tonne of module.

F. The advantage being, you wouldn't have to pay the costs of a major upgrade for the power plant.
 
Confederation Navy: Liberty Class Frigates

G. Standard hull costs fifty kilostarbux per tonne.

H. Modularized, fifty and a half kilostarbux per tonne, per percentile.

I. Early fusion reactor is five hundred kilostarbux per tonne, plus twenty five kilostarbux per module tonne.

J. Removing these components costs 0.5 times the cost of the original system, while removing them and then installing new ones costs 1.5 times the cost of the new system.

K. That would be seven and a half hundred kilostarbux per tonne, versus five hundred and three quarters kilostarbux per tonne.
 
Confederation Navy: Liberty Class Frigates

L. Chemical plant is two hundred and a half kilostarbux per tonne.

M. Major refit would be three hundred and three quarters kilostarbux per tonne.

N. Versus modularized variant three hundred and one quarter kilostarbux per tonne.

O. Budget variant 281'250.00 starbux, versus 262'000.00 starbux.

P. Power plant in a portable pot is cheaper to replace than replacing it in a major refit.
 
Confederation Navy: Liberty Class Frigates

Q. To summarize, the more expensive, per tonne, a power plant becomes, the more placing it in a module makes sense.

R. The cheapest, currently the chemical plant, probably doesn't matter.

S. Especially, if such an action is never under consideration.

T. Probably makes more sense for starwarships, to either speed up repairs, if, possibly, if the power plant is wrecked.

U. In theory, if well cared for, spacecraft engineering is potentially immortal.


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