Solomani Confederation (Military)

Confederation Navy: Escort Carriers

G. What you could do is shrink everything into a thirty five tonne hull, and lock it into a docking space.

H. You supply the system commander with the escort carrier wifi password.

I. Sensor hand off would allow the system commander to utilize the escort carrier's distributed array.

J. Presumably, you could pack the ground commander into a similar command and control centre.

K. Though realistically, it would be used more as a liaison station, for various task groups.
Confederation Navy: Docking Clamps

1. As the issue of the standard sized hulls popped up again, I thought I'd have another investigation if these are fit for (my) purpose.

2. Type V is fifty tonnes, costs eight megastarbux, and can take anything above kilotonnes, which is an oddity, but unbeatable.

3. The smallest allowed volume currently is five tonnes.

4. That makes Type I one to thirty tonnes capacity, somewhat, what's the word, unnecessary?

5. Especially since the desired range would be more five to fifty tonnes.

6. Type II never made sense, since Type I and Type III established a weight ratio of docking clamp to dockee of one to thirty.

7. To at least pay lip service to published material, we have to look at minimum volume that the docking clamp can grasp.

8. Type II is five tonnes and must grasp thirty one tonnes, and Type III ten tonnes and must grasp one hundred tonnes.

9. Type IV is twenty tonnes with a grasp of three hundred and one tonnes, and finally Type V is fifty tonnes, with a grasp of two kilotonnes plus.
Confederation Navy: Docking Clamps

A. Type V 40.02, Type IV 15.05, Type III 10, Type II 6.2, Type I 1.

B. So the clamp basically doubles itself in tonnage for II, III, IV.

C. Forty tonnes for IV++ would range from two kilotonnes plus to four kilotonnes.

D. Thirty tonnes for IV+ would range from fifteen hundred plus tonnes to three kilotonnes.

E. Fifteen tonnes for IV- would range from two hundred twenty five tonnes to fifteen hundred tonnes.

F. Fifteen tonnes for III+ would range from one hundred fifty tonnes to four hundred fifty tonnes.
Confederation Navy: Docking Clamps

G. Seven and a half tonnes for III- would range from seventy five tonnes to two hundred twenty five tonnes.

H. Two and a half tonnes for I+ would range from two and a half tonnes to seventy five tonnes.

I. So two and a half tonne Type I+ would be ideal, as it covers the canon range of likely volume of most, if not all, Confederation smallcraft tonnages.

J. Type I- might be too small to be viable as a docking clamp, though that is just speculation.

K. Might be more a case of a parasite 'craft latching on to a larger hull.
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Confederation Navy: Docking Clamps

L. More suction cup than docking clamp.

M. Basically, you would figure out the most likely size of hulls that are clampworthy.

N. Two kilotonnes plus is very much covered.

O. So the issue is if you can either narrow the range sub two kilotonnes, and simplify the selection.

P. Or figure out what size hulls make the most sense.
Confederation Navy: Docking Clamps

Q. I'm beginning to wonder if two kilotonne hulls make sense for the Confederation Navy.

R. Five kilotonne hulls for a more extensive collection of destroyers seem more attractive.

S. Than a bunch of two kilotonne frigates.

T. And a primary consideration has to be command bridges and distributed array.

U. Also, you'll want a vehicle to give your capital ship helmsman to gain practical experience.
Confederation Navy: Docking Clamps

V. Twenty tonne bridge maxes out at one kilotonne hull.

W. Forty tonne bridge which maxes out at two kilotonnes doesn't seem worth it.

X. Sixty tonne bridge at five kilotonnes (actually, two thousand and one tonnes), to maximum hundred kilotonnes, seems a bargain and easier to familiarize personnel on.

Y. Mass production of one kilotonne hulls, which then can be utilized in either civilian or military uses.

Z. Which means that engineering can also be standardized for them.
Confederation Navy: Docking Clamps

1. Fifteen tonnes for IV- would range from two hundred twenty five tonnes to fifteen hundred tonnes.

2. Fifteen tonnes for III+ would range from one hundred fifty tonnes to four hundred fifty tonnes.

3. Sixteen tonnes, ratio one to sixty five, upto one thousand forty tonnes.

4. Sixteen tonnes, ratio one to twelve, one hundred ninety two plus tonnes.

5. Type Omega would be the name for Type V.

6. Type Delta for Type III-IV, one hundred ninety two to thousand forty tonnes range.

7. And let's say three megastarbux.

8. There should be some overlap, in theory.

9. Rather than what looks like an attempt at tonnage continuity.
Confederation Navy: Docking Clamps

A. Type Delta is not ideal, since it doesn't cover one hundred seventy tonnes.

B. On the other hand, might not want to be stuck with sixteen tonnes requirement for the two hundredish tonnage.

C. Type III's range is one to three hundred tonnes.

D. Type III- neatly splits the difference.

E. So the range fits in neatly between seventy five and two hundred twenty five tonnes at seven and a half tonnes, and let's say one and a half megastarbux.

F. Could be referred to as Type Gamma.
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Confederation Navy: Docking Clamps

G. At the low end, Type I+ likely covers all standard Confederation smallcraft.

H. Militarily, I don't see much point in a tonnage greater than seventy tonnes, but going by canon, seventy five tonnes is possible.

I. I think the only ones greater are Sword Worlds eighty tonnes, and Imperium ninety five tonne shuttles.

J. I don't see the (commercial) advantage of ninety five tonnes.

K. Nor any military ones, that you couldn't have in a seventy tonne smallcraft.
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Confederation Navy: Docking Clamps

L. So Type I+ is Type Alpha.

M. Two and a half tonnes ranging from two and a half tonnes to seventy five tonnes.

N. I think the cost has to be one megastarbux.

O. The Confederation just ignores Type II.

P. And figured out how to get more performance at the same price.
Confederation Navy: Docking Clamps

Q. While two and a half tonne docking clamp seems somewhat inefficient in regard to light and ultralight spacecraft.

R. Standard communications smallcraft would share hull configuration, more or less, with the standard medium fighter, thirty five tonnes.

S. Which sits neatly between an Imperium ship's boat and pinnace.

T. The shuttle can start at hundred tonnes, and be modular, which also covers the Imperium cutter.

U. At the lower end, twenty six, sixteen, and five tonnes are options.
Phoenix Project

The Phoenix Project is a reported plot by Solomani guerrillas on Terra to rise and destroy Imperial forces occupying Terra.

Description (Specifications)
The project was said to have consisted of two distinct parts:

Prepositioned caches of military goods to supply the rising and...
A continuing program for the training of guerrillas.
The caches were concealed in many different places on Terra, in areas calculated to preclude accidental discovery over the years. Each cache contained large quantities of munitions, weapons, vehicles, and medical supplies, all of varying technological levels so as to be of use regardless of the technical knowledge of the users. Each cache was hidden with its location entrusted to a single local family. These families were to form the core of the guerrilla forces when the rising was to take place.

A massive Imperial counter-guerrilla effort in 1040 to 1045 was directed at the discovery and destruction of the caches and the arrest of the families entrusted with their secrets.

History & Background (Dossier)
Imperial intelligence reported penetration of the project command in 1045, with subsequent compromise of its basic plans and dismantling of its structure.

The Phoenix Project was supposedly born in the final years of the Solomani Rim War (990 to 1002) as Solomani leaders saw the possibility of their defeat and the loss of the homeworld to the invading Imperials.

Persistent rumors of two additional aspects of the project:

Lambda (a codeword to trigger the rising) and...
Omega (the reinforcement of the uprising by off-world Solomani)
...have been dismissed as baseless by Imperial officials.

Many historians believe that the extent of the plot was greatly exaggerated by Imperial authorities, holding that it was little more than an extreme example of wishful thinking on the part of the Solomani leadership. At any rate, the Phoenix Project no longer threatens the security of the Imperium, if indeed it ever did.

1. Sidearmswise, likely one third assault rifles, one third advanced combat rifles, and one third gauss rifles, if varying technological levels is valid.

2. Highly likely that weapon caches were established throughout the occupied territories, not just on Terra.
Confederation Army: Doctrine

1. It occurred to me that outside of actual peacekeeping deployments, once the Confederation Army is committed, they'll respond with overwhelming force, basically shock and awe, to conclude any conflict as fast as possible.

2. Home Guard units would be trained and equipped as close as possible to technological level fourteen, in order that they can be incorporated into the Confederation Army organization, without being a handicap.

3. The Confederation Army would confederalize nearby Home Guard units.

4. Planetary defence forces, however they are configured, would be trained and equipped in accordance to the policies of local authorities.

5. While this would be more the concern of the Confederation Navy, the Solomani Confederation was/is locked already in a frozen conflict with the Third Imperium.

6. This cannot be resolved, in the view of the Confederation, until all Occupied Territories are liberated and return to the bosom of the Confederation.

7. Thus, any other conflict must be resolved as fast as possible, to avoid distractions and diversion of military resources and assets from coreward.

8. The Confederation Navy was tasked with providing assets to rapidly respond to try and resolve issues expeditiously, before resorting to mobilize major Confederation military assets.

9. Aslan volkerwanderung being treated more as a matter of containment and deportation.
Confederation Navy: Starwarships

Let's see if any of my opinions have changed in the meantime:

Carriers and fighters - the reason that the Confederation Navy would use them as the second pillar of their offensive (defensive) forces would be that per craft they are cheaper and easier to procure, maintain and upgrade, especially upgrade, and they can get pilots from anywhere, especially Home Guard units, whose own space forces would have come to similar conclusions. And you can always move squadrons around among a pool of carriers, making the whole operation very redundable.

Battleships and dreadnoughts - highly unlikely that the Imperium left behind any capital ship, or cruiser, that still had a functioning jump drive, and towed those that didn't, so the Confederation Navy likely had to start from scratch, and since they knew their upgrade path by being behind the Imperium by a technological level, probably were better at designing their capital ships, and providing enough space for those upgrades. They knew what they wanted, and I think there's a reason there are only three classes mentioned in the lead up to the War of Imperium Aggression, because these three were optimized to each of the technological levels they were manufactured at. Needing only to manufacture to one class, the Confederation could afford to have a more expensive Prometheus class, since they'd save by the economies of scale, and they kept launching them after the armistice, replaced by the technological level fifteen Mercury class.

Cruisers - current design rules would indicate that the Confederation Navy would only bother with hulls twenty five, fifty and hundred kilotonnes, which would standardize engineering, but allow any other customizations. I doubt that the Confederation Navy would be bothering with line of battle ships at any other than a quarter of a megatonne, so it does make it a quandary what they would define a battle cruiser at, since the current books insist they have them. I tend to think that both increased resiliency and lower crewing levels at hundred kilotonnes would be attractive, the crewing not so much in saving manpower, since they would have an abundance of that, more that casualties won't effect performance, and that they can stuff more things in. Less battle, more super cruiser, but as the Imperium doesn't really build or have a doctrine for them, the Imperium wouldn't really know the difference, of either battle or super cruisers.
Confederation Navy: MERCURY BATTLESTAR | A breakdown of the coolest starship in: | Battlestar Galactica

The mercury class battlestar, one of the collest and most badass looking ships i have ever laid eyes upon. Today on science insanity we break down one of the coolest starships to apead in battlestar galactica, from its stats, to its crew and even some of its quality of life improvements.

0:00 Intro
1:51 Synopsis
2:31 History of the Mercury
7:34 Technical breakdown
27:48 Different production runs.
33:39 Other stuff

1. Replace battlestar with fast dreadnought.

2. Should have enough space for an aerospace group.

3. Both hammer and anvil.

4. Justifies missile armament.

5. And maybe nuclear doctrine.

6. Very manoeuvrable.

7. Upgradeable.

8. Idiot savant.

9. Fabrication unit.

A. Training facilities.
Confederation Navy: JUPITER BATTLESTAR | The OG gun brick protecting mankind : Battlestar Galactica lore

Generic greetings and welcome to one of my personal favourit topics. The allmighty jupiter class battlestar, a veritable mountain of guns, missiles and fighters that can and will run you down and run you through. Because when mankind needs protecting, nothing on heaven or earth is getting past the gun brick. So settle in and enjoy as we go over this venerable ship class + we have some announcements.

1. Prometheus class.

2. Resilient.

3. Gun crews.

4. All rounder.

5. Brawler.

6. Political statement.

7. Nominally, member owned; might also explain funding.

8. Quarter of a megatonne, a quarter more than the majority of Imperium battle ships.

9. Nuclear arsenal; actually, probably less dangerous than real gunpowder torpedoes and missiles.

A. Secondary and tertiary batteries.

B. Forward looking, and firing.

C. Engine redundancy?

D. Competence and luck.

E. Overlapping defensive fields.

F. I pretty much doubt there were too many Confederation battlecruisers and dreadnoughts remaining by the end of the war.
Confederation Navy: Starwarships

Destroyers - depended on what I would have wanted the destroyers for, since in theory they could have ranged from three to ten kilotonnes, and previously, destroyers would have been included in the cruiser gap. I realized that capital ship pilots needed training, which bumped up destroyers to five kilotonne minimum, and then trying to ascertain the benefits of Confederation Navy light cruiser doctrine, which made Tribal class super destroyer leader a far more attractive prospect, since in either case, no spinal mount would be involved. Terra Express would allow rapid, if not efficient, delivery of troops and supplies to trouble spots, something you might not want to risk cruisers, or battleships, for.

Frigates - there were a number of reasons I wanted them at two kilotonnes, one of them being ersatz destroyers. Now that destroyers were back in the order of battle, and I needed them at five kilotonnes, that need fell away. So back to being large patrol ships that protected commerce and radiated presence. At one kilotonne, sufficient to deal with pirates and commerce raiders, more littoral combat ship than destroyer escort, since they're also supposed to do a lot of sniffing and snooping from orbit.
Confederation Navy: Starwarships

Corvettes - twenty tonne bridge caps out at a kilotonne hull, though cost is aligned with hull volume, so it more a question of optimizing space rather than cost. Same argument with the ten tonne bridge, which caps at two hundred tonnes, though there are loopholes which allow more volume without really effecting bridge tonnage, or cost. However, you can squeeze out a five parsec range from two hundred tonnes, so ideal for jump factor five fleet couriers. So most utility spacecraft for the Confederation Navy would be two hundred tonnes, or slightly under, leveraging other possible design rules to achieve a specific result.

Smallcraft - fifty tonne and under hulls, in order to use cockpits, which to date have not been confirmed to be able to guide any hull larger than fifty tonnes, or two hundred tonnes, or two kilotonnes, one reason my interest dropped at that tonnage. Smallest is five tonnes, and thirty five tonnes gets you two firmpoints; there's no point in trying to get three firmpoints at seventy tonnes, since you might as well just have a hundred tonne hull with a complete hardpoint, and requisite long ranged weaponry. Conformity is required, especially if you want to match launch tubes, or hangars, with smallcraft.