Solomani Confederation (Military)

Confederation Navy: Ultimate Admiral Dreadnought

1. The problem with vertical launching systems, grapples, or anything else installed externally on the hull, they tend to be one use only.

2. There's this mechanism called pop up turrets.

3. Presumably, without a turret, popping down leaves gap, and you a hatch closes on the hull.

4. The question becomes, if the internal gap is sufficient to reload the armaments.

5. With the grapples, probably.

6. In theory, vertical launch reloading requires a crane.

7. So you'd need enough internal space for a crane to manoeuvre the missiles into the launch cells.

8. That's probably more than a fourteen cubic metres.

9. You could probably pop down the vertical launch system further than one tonne.
 
Confederation Navy: Ultimate Admiral Dreadnought

A. If you're flying directly, either towards or away an attacker, a fixed sandcaster in either the tail or head, should be able to create a protective field against an incoming energy weapon.

B. Firing a laser, yourself, through that cloud should weaken it.

C. The second fixed weapon system should either be a missile rack, or a gauss cannon.

D. Or, Space Viking, a machine gun.

E. Though, I think, Piper meant an automatic cannon.

F. And since I've mentioned skiffs, you could add groundscale weapons systems.
 
Confederation Authorized Volunteer Armed Long Range Yeomanry: Organization

Omnis pugnat, quis renuntiare potest.


Tactical Troop
. Headquarters Patrol
.. one
... cornet
.... one
... scoutmaster
.... one

. Tactical Patrol
.. three
... watchmaster
.... one
... lancer
.... three
... trooper
.... three
... volunteer
.... three

. attached
... transport
.... coxswain
..... three
... medical
.... combat medical specialist
..... three
.. Signals Patrol
... forward observer and controller
.... one
... remote operations lance
.... electronician
..... one
.... assistant
..... one
.... genius barista
..... one
... communications lance
.... electronician
..... one
.... assistant
..... one
.... genius barista
..... one
... sensors lance
.... electronician
..... one
.... assistant
..... one
.... genius barista
..... one
.. Weapons Patrol
... forward observer and controller
.... one
.. mortar lance
.... heavy weapons specialist
..... one
.... assistant
..... one
.... ammunition carrier
..... one
.. machinegun lance
.... heavy weapons specialist
..... one
.... assistant
..... one
.... ammunition carrier
..... one
.. missile launcher lance
.... heavy weapons specialist
..... one
.... assistant
..... one
.... ammunition carrier
..... one
.. Pioneer Patrol
... pioneer
.... one
.... sapper
..... one
.... assistant
..... one
.... ammunition carrier
..... one
.. explosive ordnance disposal lance
.... sapper
..... one
.... assistant
..... one
.... gopher
..... one
.. obstacle breach lance
.... sapper
..... one
.... assistant
..... one
.... gopher
..... one
.. improvised explosive devices lance
.... sapper
..... one
.... assistant
..... one
.... gopher
..... one


Nominal deployment.
 
Confederation Authorized Volunteer Armed Long Range Yeomanry: Organization

Omnis pugnat, quis renuntiare potest.


It's a nominal order of battle, since it's possible all the specialists are available.

It sort of balances out my preference for pure rifle squads, with the required specialists that you would need for modern warfare.

Since this is dirtside focussed, deployment is either by direct aerospace assault, or a planetary landing with armoured fighting vehicles included.

Direct aerospace assault would be carried out with assault gliders (I figured out how to design them), and the troop would be, more or less, equally divided into three sticks, led respectively by the Cornet, the Scoutmaster, and the senior Watchmaster.

This particular Squadron configuration is meant to be the most balanced, and not reflective of the provisional ones, which basically would be on the job training.
 
Confederation Authorized Volunteer Armed Long Range Yeomanry: Organization

Omnis pugnat, quis renuntiare potest.


In terms of Aliens, you'd send down a CAVALRY troop, instead of a Colonial Marine squad.

They'd approach in at least three all terrain vehicles, each holding a stick.

One stick investigates the facility, one stick acts as backup, and the last one is in reserve.

For the plot's sake, it is conceivable a stick is sent by itself on a small troop transport to investigate a distant moon, that's in the same parsec.
 
Confederation Authorized Volunteer Armed Long Range Yeomanry: Weapons

Omnis pugnat, quis renuntiare potest.


Standard issued smallarm would be the Confederation Cutting/Edge Close Combat CAVALRY Carbine.

Basically, an advanced combat rifle, with default carbine barrel, forty five round capacity magazine, and minus gyrostabilizer.

Out of the three basic components, the buttstock will be hinged and hollowed out, for the gun cleaning kit, and likely some survival gadgets.

The receiver will remain mostly untouched, for that magic four and a half hundred default range.

You'll have a choice of three barrels, default carbine, handgun, and heavy very long.
 
Confederation Authorized Volunteer Armed Long Range Yeomanry: Weapons

Omnis pugnat, quis renuntiare potest.


Rear area and support specialists would have their barrels switched to handgun, and the stocks hinged, which would be a support of awkward personal defence weapon, with two dice damage, but a default range of ninety metres, close twenty two and a half, which is really accurate at a decent distance.

Anywhere further than twenty five metres, you rehinge the stock.

The heavy long rifle barrel is meant to be utilized as a medium machinegun at five hundred sixty two and a half metres default range, since I'd say the advanced combat rifle sort of also fulfils the squad automatic weapon role.

The other use of it would be as a sort of lightish anti material gun, destructive force amplified by accurate automatic fire and a combination of explosive and armour penetrating rounds.
 
Confederation Authorized Volunteer Armed Long Range Yeomanry: Weapons

Omnis pugnat, quis renuntiare potest.


One reason to reconfigure the advanced combat rifle into a pseudo medium machine gun is that the skill defaults to gun combat/slug thrower.

Also, anti drone, especially with quadruplets.

Less issues if utilized for riot control.
 
Confederation Authorized Volunteer Armed Long Range Yeomanry: Weapons

Omnis pugnat, quis renuntiare potest.


I tend to think that snub pistols, specifically revolvers, are generally tolerated throughout Chartered Space, which means there is considerable availability, and familiarity, with them.

Forty metres default range places them with light handguns for range, damage is medium handgun, accuracy minus two, penetration minus one, and ammunition cost double that of medium handgun.

That tends to indicate it's more of self defence.

Which, in the tight confines of a spacecraft, with the low recoil feature, makes it ideal for the Traveller who likes to mind his own business.

And, would be the standard issued sidearm of the CAVALRY.

So, you only need two types of ammunition, those that work for the advanced combat rifle and snub pistol.
 
Confederation Navy: Terminology

Ship
Capital one hundred kilotonnes plus
Major twenty five kilotonnes plus
Intermediate ten kilotonnes plus
Minor five kilotonnes plus
Large one kilotonnes plus
Small one hundred tonne plus

Craft
Macro seventy tonnes plus
Ultraheavy fifty tonnes plus
Heavy thirty five tonnes plus
Medium twenty six tonnes plus
Median sixteen tonnes plus
Light ten tonnes plus
Ultralight five tonnes plus
Mini one tonne plus
Micro three hundred kilogrammes plus
Nano fifty kilogrammes plus
Pico upto fifty kilogrammes
 
armstrong-made-it-up.gif
 
Confederation Army: Doctrine

1. Normally, I don't cover them, except in the barest of outlines.

2. Normal deployment is either as a really large, self contained, fully supported, combined arms, heavy division.

3. Say, thirty thousand personnel.

4. Or large light independent brigade.

5. Say, five thousand troops.

6. Anything that requires less than that force tends to be resolved at a local level.

7. The Army does have special forces, which could be deployed in packets of one to a thousand personnel.

8. But they tend to require additional support from third parties.

9. Especially, orbital.
 
Confederation Navy: Express Network

1. It sort of reminded me, that the Confederation's express boat service was deteriorating.

2. Bureaucratically, you tend to do that by funding cuts.

3. And limiting crucial personnel and equipment.

4. Eighteen and three quarter tonnes is a specific, customized jump drive.

5. Hard to say if a civilian engineering company would set up a production line specific to that.

6. Smuggling in spare parts from the Imperium might be a rather expensive undertaking.

7. Let alone, a whole engine.

8. I suppose you have to figure out how to cut costs, and keep the network running.

9. Or, combine it with another service.
 
Confederation Army: Doctrine

A. Solomani Security Peacekeeping forces would be configured as medium brigades.

B. They would be deployed in cities with demonstrably restive populations, that local authorities are unable to pacify.

C. They would be trained as military police, and specialize in urban operations.

D. The role of the Army is to defend the security of the Confederation (which includes the Occupied Territories), against a near peer opponent.

E. They could perform urban operations, if you don't mind rebuilding the area post operative.

F. Essentially, deployed against major incursions, committed to liberating the Occupied Territories, and scaring the crap out of separatists.
 
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Confederation Army: Doctrine

G. CAVALRY squadrons tend to be deployed for rural counter insurgencies.

H. Since legal niceties are less regarded in the countryside, they don't need to trained in civilian interactions.

I. Both their light footprint and their emphasis on ground vehicles, allows them to easily patrol large, barely inhabited areas.

J. While they can raise squadrons that are more comfortable fighting in an urban environment, the way recruitment is configured, most Volunteers and Troopers would only be partially trained for clearing rooms.

K. Compared to the ebb and flow of mobile warfare in an unsettled region.
 
Confederation Army: Doctrine

L. You don't confederalize Home Guard units from other systems to put down insurgencies.

M. That's to avoid them acquiring sympathies.

N. Or, getting any ideas.

O. You do, in the event of a major incursion into Confederationspace.

P. Or, to liberate the Occupied Territories.
 
Confederation Navy: Meson Weapon Systems

1. Let's assume it's considered highly restricted.

2. To control proliferation, only the Confederation Navy may manufacture them.

3. Basically, a monopoly.

4. Mesonopoly.

5. The Confederation Army gets supplied with some technological level fourteen meson sled prototypes.

6. Let's assume setting up a production line for any meson weapon system model is expensive and resource intensive.

7. Technological level twelve factor/ones are easily purchasable for planetary defence.

8. Hard to make one disappear.

9. And would be under Solomani Security supervision, overt and covert.
 
Confederation Navy: Meson Weapon Systems

A. The first meson weapon system available is the small meson gun bay.

B. This is probably highly desirable by any number of actors.

C. You can practically stuff it in anything, and bypass any obstacle, except screens.

D. During manufacturing, a distinct unique identifying frequency is introduced to each small meson gun.

E. Which would allow any unauthorized usage to be traced back to the original purchaser.

F. Which would be considered a violation of their end user certificate.
 
Confederation Navy: Meson Weapon Systems

G. This first model was likely mass produced.

H. I would guess that only became an issue after the War of Imperium Aggression.

I. When the Confederation lost track of quite a number, due to ship losses.

J. Probably, also those installed for planetary defence, especially on occupied systems.

K. Something that you can assume will come back later to bite them in the butt.
 
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