Social Damage

Velocinox

Mongoose
On page 75 of the core rules there is a paragraph addressing mental damage, but only includes EDU and INT. Is it meant to also include SOC damage?

I was thinking this could be used as a form of reputation. Does anyone know if there is a book that addresses SOC damage more completely?

If not, what do you think of the concept of SOC damage? Do you see any issues preventing it, Have you heard of any systems built to govern it?

Obviously, I am looking for official sources first, but will be grateful for any homeruled sources if official sources don't exist.

TIA
V
 
Take a look at Dilettante, the career book dealing with nobles and entertainers. These careers tend to be the most susceptible to SOC damage (disgrace, scandal, and - as you surmised - reputation-blackening of all types), and there are several ideas in the book for ways to incorporate it into the game. Frame-ups, faux pas, deliberate misbehavior, addictions, breakdowns, media harassers, jilted exes or former associates... Seriousness can range from minor embarrassment which might even slide under the rug without any action by (or on behalf of) the character, all the way up to "Excuse me, sir - Agent Carmichael of IMOJ." *Flashes badge* "We need you to come with us in order to answer a few questions..."

Also includes an entire chapter on residual incomes.

Any and all of these ideas are readily applicable to more careers than just the two detailed in the book - merchant characters might be well able to set up a paying fund of some sort, anyone with a degree of fame or infamy could have the SOC rules applied to them, anyone - but especially rogue characters - could run into addictions of various types.

And if you need something a bit more positive to interest you, there's all the wonderful ways detailed to spend money...
 
SOC is sort of nebulous. :roll:

It’s not just how you behave but how you live, how rich you are, how well known you are etc.

You could be reduced to a dribbling idiot by INT damage and still remain "His Grace the Duke, Ruler of the subsector, Knight Commander of the noble order of the Arrow, Baron of Glamtry, First Lord Admiral of the 241 Sector Fleet etc etc". Please speak loudly when addressing him and we will get back to you later with the answers to any questions.

Dilettante (page 38-39)covers dropping SOC in passing due to now spending enough money of maintaining appearances suitable to your SOC.

A set of facial scars may lower the SOC of someone by a point or more in a society that is heavily into appearance or raise it a point if they were a Military veteran where the scars and medal would be a clear sign of having fought bravely. Or it may raise the SOC of a thug since he is now scarier than before and gets a slightly better service because he looks the sort to meet you in a dark alley and kill you if you don’t give him a good deal.

Dressing like a tramp (or Traveller) can lower your SOC temporarily, dressing in a Cr10,000 business suit and spending money like a drunken noble may temporarily raise your SOC. These would be area specific.

It doesn’t matter if you have SOC 15, staggering into the reception of a TAS with no ID, no one knowing you, dripping blood from a wound, two weeks of beard and smelling (and looking) like a tramp your effective SOC is going to be low. You may talk like a senior noble but you look like someone security should be throwing out.

SOC includes knowing how to behave at that level so not looking the part you can still act the part but so can con men. Looking richly dressed, ordering the best room, dropping large tips and then not knowing how to act lower your effective SOC. You need to both look the part and act the part unless they know you in which case your, ahem, eccentricities are overlooked.

Look at Dilettante from page 33 onwards for the official idea but for raising and lowering it. That is very situational. Depends on how much book keeping you want. An event that would lower SOC by one point in some areas may raise it by one in others. For example having gained a point of SOC for heroic actions in war is great on your side of the border, on the other side of the border where people had relatives you killed your SOC is going to drop.

Character creation also leads to the same thing with mustering out benefits’. Those Naval and Marine officers who get +2 SOC are benefiting from the Imperium’s respect for those services. Across the border dealing with the Zho, puppies or Solomani as captain of a free trader “Commander Flash Gordon Imperial Navy Retired” isn’t going to be anywhere as well regarded.
 
SOC goes down when a shot to the head rips out your mouth/jaw area and tears your face off also. Not having a tongue reduces SOC further.
 
I only have the core book, but what you have told me is enough to confirm that the idea was intended in the core design. So I can go ahead and implement some level of SOC damage.

Thanks very much!
 
Heck, for examples of social damage just look at the nearest tabloids (print and online) -- lotsa ideas there...PLUS...now you can bring in the...PAPPARAZZI!! That ought to make the high soc. player-characters hate law levels even more when it comes to allowable weaponry. Of course, enterprising players may even decide to become papparazzi themselves. Creative ones may even try independent holo-movie making at distant, exotic locales with unruly actors, corrupt local officials, budget woes, random encounters with locals or wildlife... :wink:
 
Yeah, any Characteristic can be damaged. I'd intended to discuss that a bit more in the corebook, but there were other, more pressing matters.
 
Iron Guardian said:
Heck, for examples of social damage just look at the nearest tabloids
Bad press isn't necessarily bad.

I've wondered in the past about actors coincidentally ending up in the tabloids around the same time as their movie is released.

Whenever someone publicly complains (usually in a topical forum) about my friends small business he sees an upturn in business. People that do business with him and are happy aren't going to leave just because someone else isn't happy. Perhaps some people considering business with him might be turned off but there is a whole group of people that never knew his business existed and decide to check it out for themselves instead of going by the ranting of a disgruntled customer.

I also think of people reviewing a Mongoose product and complaining about the art or typos. Sometimes I think, "So the actual content must be pretty good if that's their main complaint"

Oh no! I know I've opened the door but please, oh please, lets not get into yet another heated discussion about Mongooses art or editing issues.
 
CosmicGamer said:
I also think of people reviewing a Mongoose product and complaining about the art or typos. Sometimes I think, "So the actual content must be pretty good if that's their main complaint".
"Please move on, citizen, there is nothing to comment on here,
this is not the thread you are looking for."
8)
 
rust said:
CosmicGamer said:
I also think of people reviewing a Mongoose product and complaining about the art or typos. Sometimes I think, "So the actual content must be pretty good if that's their main complaint".
"Please move on, citizen, there is nothing to comment on here,
this is not the thread you are looking for."
8)

On the whole I'm satisfied with MGT. Issues? Correctable ones.

Why am I posting in this thread? Here:

You could be reduced to a dribbling idiot by INT damage and still remain "His Grace the Duke, Ruler of the subsector, Knight Commander of the noble order of the Arrow, Baron of Glamtry, First Lord Admiral of the 241 Sector Fleet etc etc". Please speak loudly when addressing him and we will get back to you later with the answers to any questions.

Captain Jonah, you have made me laugh. Thank you!
 
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