I was inspired to put together a compilation of Task Chains by a discussion about them over on the Fantasy Grounds message boards. I am now in the midst of creating a compilation module for that VTT with all of them for GMs to use. I have about 35 categories so far and all of them have at least 10 and some have 20 made up of two, three, or four step Task Chains. I was interested in also making this available in some other form for GMs who don't use Fantasy Grounds but am unsure what my options are with regards to doing that.
It was suggested on the FGU board by someone that I should charge something for it there, but I am not even sure it is proper to do that. I have tried to read various things about TAS and other methods of making it available in other locations but am worried I would run afoul of copyright or something. I'm a gamer, not a lawyer.
The Task Chains themselves are fairly basic. For example:
In some cases there might be a sentence about what happens if the Task Chain fails or maybe even some time related text.
For the FGU version I was going to include screen shots and text describing how to use the Task Chains inside of FGU. For any version outside of FGU, I think the Core Rulebook handles things nicely.
It was suggested on the FGU board by someone that I should charge something for it there, but I am not even sure it is proper to do that. I have tried to read various things about TAS and other methods of making it available in other locations but am worried I would run afoul of copyright or something. I'm a gamer, not a lawyer.
The Task Chains themselves are fairly basic. For example:
Some are even kind of silly:Category: Social & Intrigue Task Chains
Subvert Loyalty of a Rival Agent (3 Rolls)
Description: A rival’s contact might be convinced to defect, but only if you play the long game. Success may create new NPC ally.
1) Persuade (SOC, Average 8+): Establish initial rapport.
2) Leadership or Diplomat (SOC, Average 8+): Offer alternative goals or ideology.
3) Advocate (EDU, Routine 6+): Present legal, ethical, or tactical grounds.
Category: Task Chains You Never Knew You Needed
Decipher Ancient Alien Bathroom Instructions
Description: You think you've finally found it. The mysterious door glows and flashes and you really have to go. Failure: A bidet beam launches you across the corridor.
1) Language (ancient) (EDU, Difficult 10+): Interpret inscriptions.
2) Electronics (INT, Average 8+): Activate the sanitation chamber.
3) Athletics (DEX, Routine 6+): Navigate unfamiliar fixtures.
In some cases there might be a sentence about what happens if the Task Chain fails or maybe even some time related text.
For the FGU version I was going to include screen shots and text describing how to use the Task Chains inside of FGU. For any version outside of FGU, I think the Core Rulebook handles things nicely.