howardfanatic
Mongoose
You're welcome for the long post??? Were you being sarcastic? I hope not. Sigh. I'm always long winded...
We must have very different definitions of hard sci fi. What you described sounds very much like space opera to me, where the science and technology of the setting are more or less back ground. Like in Dune, Star Trek, Alien, or Battlestar Galactica. In these tales, characters and politics are usually the primary thrust of things. Great stuff and I couldn;t live without it.
((Space opera is different from space fantasy like Star Wars. I love that stuff too.))
My definition of hard sci fi is the one established, more or less, by the brilliant John W. Campbell during his days as the editor of Analog. In this tradition, science and technology is the primary focus of the story. Books like 2001: A Space Odyssey, Rendevous with Rama, Caves of Steel, Ringworld, and Foundation are hard sci fi (2001 is probably the only hard sci fi film ever made). The main characters are almost always scientists of some kind and the plot/conflict of the story is derived from encounters with and mysteries involving alien life, scientific phenomena, or advanced technology. The genre utilizes as exactingly accurate science and technology as possible and frequently invents imaginary sciences (like psychohistory). In short, in hard sci fi, science and technology are never taken for granted because they are the whole reason for the story.
The only real hard sci fi part of CT is the design sequences for starships/vehicles (that's exacting technology). Characters, however, are not hard sci fi at all. There isn't even a scientist type that I saw in CT (there is in the other editions of Traveller that I have seen, so Miller must have decided it was important). CT is very slanted towards military types, which is, as I have said, military sci fi. This is not a bad thing by any means. (I would be a huge hippocrite to say otherwise! I love military sci fi!) It may even be the only practical thing in an RPG where action and violence are 90% of the fun.
Still, Traveller in general- all the editions- is the closest thing I've ever seen to a true hard sci fi RPG. Though I do have a buddy who swears that Dream Pod 9's Silhouette system is one. We shall see...
We must have very different definitions of hard sci fi. What you described sounds very much like space opera to me, where the science and technology of the setting are more or less back ground. Like in Dune, Star Trek, Alien, or Battlestar Galactica. In these tales, characters and politics are usually the primary thrust of things. Great stuff and I couldn;t live without it.
((Space opera is different from space fantasy like Star Wars. I love that stuff too.))
My definition of hard sci fi is the one established, more or less, by the brilliant John W. Campbell during his days as the editor of Analog. In this tradition, science and technology is the primary focus of the story. Books like 2001: A Space Odyssey, Rendevous with Rama, Caves of Steel, Ringworld, and Foundation are hard sci fi (2001 is probably the only hard sci fi film ever made). The main characters are almost always scientists of some kind and the plot/conflict of the story is derived from encounters with and mysteries involving alien life, scientific phenomena, or advanced technology. The genre utilizes as exactingly accurate science and technology as possible and frequently invents imaginary sciences (like psychohistory). In short, in hard sci fi, science and technology are never taken for granted because they are the whole reason for the story.
The only real hard sci fi part of CT is the design sequences for starships/vehicles (that's exacting technology). Characters, however, are not hard sci fi at all. There isn't even a scientist type that I saw in CT (there is in the other editions of Traveller that I have seen, so Miller must have decided it was important). CT is very slanted towards military types, which is, as I have said, military sci fi. This is not a bad thing by any means. (I would be a huge hippocrite to say otherwise! I love military sci fi!) It may even be the only practical thing in an RPG where action and violence are 90% of the fun.
Still, Traveller in general- all the editions- is the closest thing I've ever seen to a true hard sci fi RPG. Though I do have a buddy who swears that Dream Pod 9's Silhouette system is one. We shall see...