Hello there
I devised some stuff for snipers as i personally thought that the rules for siper guns were rather wimpy and ineffective
The points Value i have given are exactly the same as for a SGT or LT
the figure MUST be a SGT or LT with the Sniper heroic trait plus whatever
else skillwise or equipment you want to give him .
Then i cost him at an extra 30 points after all he/she is a specialist .
The figure then can act as a independant unit , with movement and hiding attributes the same as a mantis hunter /assasin bug , using cover and
specialised camoflage equipment . Normal detection rules apply.
He/she will have the same two actions throughout the game with the exception of Normal Shot Special aimed shot
Normal Shot- the sniper aims and fires as normal . All Normal shooting rules apply .
Special Aimed Shot -One ready Action to perform then normal shooting rules to hit ect . Then once the target is hit on a roll of
3+ all humanoid , bug creatures take an instant two hits negating armour
and dodge saves
2+ all very large creatures plasma bug brain bug ect take an instant 2 hits
negating armour and dodge saves.
After a special aimed shot the arachnid/skinny player rolls a d6 on a roll of 5 or six the bug/skinny sensors have discovered the snipers position
and the sniper must find a new sniping position or face the consequences.
Hope this is of some use , it works in my games pretty well.
H :twisted:
I devised some stuff for snipers as i personally thought that the rules for siper guns were rather wimpy and ineffective
The points Value i have given are exactly the same as for a SGT or LT
the figure MUST be a SGT or LT with the Sniper heroic trait plus whatever
else skillwise or equipment you want to give him .
Then i cost him at an extra 30 points after all he/she is a specialist .
The figure then can act as a independant unit , with movement and hiding attributes the same as a mantis hunter /assasin bug , using cover and
specialised camoflage equipment . Normal detection rules apply.
He/she will have the same two actions throughout the game with the exception of Normal Shot Special aimed shot
Normal Shot- the sniper aims and fires as normal . All Normal shooting rules apply .
Special Aimed Shot -One ready Action to perform then normal shooting rules to hit ect . Then once the target is hit on a roll of
3+ all humanoid , bug creatures take an instant two hits negating armour
and dodge saves
2+ all very large creatures plasma bug brain bug ect take an instant 2 hits
negating armour and dodge saves.
After a special aimed shot the arachnid/skinny player rolls a d6 on a roll of 5 or six the bug/skinny sensors have discovered the snipers position
and the sniper must find a new sniping position or face the consequences.
Hope this is of some use , it works in my games pretty well.
H :twisted: