So I am thinking of the following home brewed idea. My players are pretty stacked with good skills and attributes. This is not hard to do when you mix good decisions that end up panning out in character creation. Then add Jack of all Trades. So, my point is with skill 4 and an attribute bonus of 2 and no mods it falls into the ‘why even roll’ catagory.
I am not complaining, but 8 is not meant to be simple, 4 is. I have always liked the ‘1 always misses’ in D&D and a 20 always hits (baring requirements like needs magic items,etc) BUT in Traveller saying snake eyes always misses would be much more common (Math guys can pitch in here)
So what about validating the roll? So if you roll a natural snake eyes, roll again with no bonuses shooting for an eight not to miss? Now lets talk about critical hits- Box Cars always hits validate a no mod roll of 8 to max damage. Or if you want to do a called shot, roll normal to hit then roll again with no mods shooting for an 8. If you miss that roll, you miss the whole shot (otherwise people would always do called shots)
Now what about skills? I think the same would work. But the argument would be, well if he has that much skill he should just be able to do it. Every heard of failures in space or the worlds best doctors ‘googing up’? Yep. As a player and DM, I hate a sure deal. Failures produce some of the best roll playing!
What do you think? To harsh? Better ideas?
I am not complaining, but 8 is not meant to be simple, 4 is. I have always liked the ‘1 always misses’ in D&D and a 20 always hits (baring requirements like needs magic items,etc) BUT in Traveller saying snake eyes always misses would be much more common (Math guys can pitch in here)
So what about validating the roll? So if you roll a natural snake eyes, roll again with no bonuses shooting for an eight not to miss? Now lets talk about critical hits- Box Cars always hits validate a no mod roll of 8 to max damage. Or if you want to do a called shot, roll normal to hit then roll again with no mods shooting for an 8. If you miss that roll, you miss the whole shot (otherwise people would always do called shots)
Now what about skills? I think the same would work. But the argument would be, well if he has that much skill he should just be able to do it. Every heard of failures in space or the worlds best doctors ‘googing up’? Yep. As a player and DM, I hate a sure deal. Failures produce some of the best roll playing!
What do you think? To harsh? Better ideas?