smoke

Wishbone

Mongoose
I don't know if this is already covered in advanced rules (my rulebook still hasn't turned up. grr@mongoose! lol. joking!), but I was watching a re-run of top gear earlier, and watched a challenger two pump a smoke screen into a big copse of trees. seems quite area effective and dense.

I know we have some army boys in here, comments on how effective these things are?

would this be a good addition to the rules? or do we think tanks are already rock 'ard enough?

Would certainly liven up more scenery shy battles to allow infantry to close on the enemy...
 
Yes there are but it is a waste of time against any unit fielding land warrior or FIST. Which is soooooooooooo unrealistic. Smoke is still smoke esp. in daylight and more modern smoke generators are able to defeat IR and Thermal. So we have 21st century optics and 19th century smoke.
 
As SARC says they are in the rulebook but a complete waste of time, takes 2 actions to pump it out and you can't move and most things see through it anyway. I guess its only use is when used against old TV presenters in a 4x4 :)
 
Bearing in mind the calls for relevant experts to assist in the development of the rules, did MGP not get any, or did they get some but managed to not quite take as much advantage as possible of their expertise? :)
 
Personally, I don't recall ever getting the smoke rules or APS to test out before they were put in the book. Most of the other stuff, however, we got to tinker around with quite a bit. Suppression, for example, went through quite a few tweaks before the final version came out.
 
Drop it to 1 Ready action and it's useful.
Double the cost for the IR and Thermal blocking to deny line of site to everyone and you are good to go.

...with the exception that your bullets disappear once they enter the fog. :D But it's "functional" for a wargame.
 
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