Smiorgan's shield blocking rules

smiorgan

Mongoose
Hi all,

Here's an house rule to use with the Player's Update matrixes and combat rules. It tries to simulate the difference between parrying and bolcking - not really realistically but in a cinematic way- and to give some reasons for players to use a shield (According to the Player's Update the only advantage of a shield is against criticals and in exact ties).

VARIANT SHIELD RULES:

- Bucklers can be used for parrying or blocking, Target and Kite are meant for blocking, when used for parrying get a -10% (Target) or -20% (Kite) penalty.

-Parrying follows exactly the rules in the Player's Update and the Attack-Parry matrix.

-Blocking uses the same matrix as Parrying, but without comparing opposed rolls. You simply apply the result matching the two success levels without downgrading the lower result.

-When blocking, the damage in excess to the subtracted AP does not go to the character but is substracted from the shield's HP. If the shield's HP go to 0 the shield is broken or ruined.

-When damaging a shield's HP, impaling weapons have a percentage to remain stuck in the shield equal to the entire damage rolled.

-Finally, when blocking, Kites and Targets always add their AP to the parrying arm location, as long as the parrying roll was not a Fumble.

With this rules blocking with shields give you a definite advantage over parrying with weapons if you are the less skilled fighter. So it's logical for your average infantryman to hide behind a big big shield (which also protects against missiles) while the consummate duellist with 150% sword prefers to use the sword to deflect the blows, taking fully advantage of his skill to downgrade enemy attacks.

The rule is not too unbalancing, because even against blocking shields a skilled swordman would always have his increased critical hit chance. And the shield can get quickly ruined if it takes massive damage.

A combat example will follow...
 
Definitely realistic, although shields are still a bit overpowered. The only disadvantage is that you must declare beforehand if you are parrying or blocking, and many players do not like this added "complexity".
 
Possibly ASSUME that a Shield is used to block.

i.e. player CAN state that (s)he is going for a groovy, deflecty parry if they wish but otherwise will use the Block rules



Grrr
 
Grrrr said:
Possibly ASSUME that a Shield is used to block.

i.e. player CAN state that (s)he is going for a groovy, deflecty parry if they wish but otherwise will use the Block rules

Grrr

Yes, it's easy to set a default.
 
Here's the story of Kerenfer Windsword, acolyte of Orlanth Adventurous, honorable thief and lover extraordinaire. Escaping an angry GodLearner scholar, to whom he had lifted some scrolls of ancient Orlanthi lore, our hero enters the depths of Elf forest of Ballid, where he is ambushed by two xenophobic aldryami warriors. I use the Elf stats on page 62 of RQ Monsters.

- Kerenfer (SR +14, CA3) is 57% with his Warsword (1D8 + 1D2 dmb) , and 52% with his target shield (AP 8, HP 12). He attacks with the sword and blocks with the shield.
- The two Elves (SR +16, CA 3) are 60% with their longspears (1D10-1D2 dmb), which they also use to parry (AP 2, HP 10).

1st round: Strike ranks: Elf 2: 26, Elf 1: 24, Kerenfer: 17. Kerenfer tries to block as many attacks as he can (4) before running out of reactions.

FIRST ACTIONS
-Elf 2 attacks: 73 miss, Kerenfer: 03, critical block! Kerenfer can riposte: 06, success- Elf 2 parries: 49 higher success demotes Kerenfer's roll to failure.
-Elf 1 attacks: 80 miss, Kerenfer: 72, failed block. Nothing happens.
-Kerenfer attacks Elf2: 85 miss, Elf2: 31 success. Nothing happens.

SECOND ACTIONS
-Elf 2: 22 hit, Kerenfer: 35 successful block: attack succeeds damage is reduced by AP. Damage is 3 so it's all absorbed by the shield.
- Elf 1 attacks: 26 hit, Kerenfer 99 fails: but our Orlanthi is lucky, as the rolled location is left arm, the 1 point of damage rolled is absorbed by the shield anyway.
-Kerenfer on Elf 2: 83 miss, Elf2: 78 miss. Nothing happens.

THIRD ACTIONS
-Elf 2: 41 hit, Kerenfer is out of reactions: damage 5 on right arm, Kerenfer subtracts the leather protection and takes 3 hits.
-Elf 1: 39 hit: damage 2, left leg, Kerenfer takes 1 hit.
-Kerenfer on Elf2, which is out of reactions due to parrying the riposte: 72, fails miserably.

We now leave our Orlanthi struggling with the Aldryami in the depths of Ballid.
If the shield proved an advantage against the two elves it's mainly because of the additional reaction it provides. Moreover, the shield still functioned as armor for Kerenfer's left arm in an otherwise missed block. In the end, however, facing two opponents is still tough.
The Elves are skilled but, physically, they are wimpies, they deal only moderate damage. Next time we will see what happens when Kerenfer faces a Great Troll!
 
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