OriginalCaruso
Cosmic Mongoose
I have run my game for a few years now and whilst I don’t have a deep knowledge of lore and even of all the rules, my players enjoy the game and keep on coming back for more. I try to deliver something fresh for every session, and mostly scrape through unscathed. I don’t let the rules get in the way of the fun but keep things pretty close. Yes, we are not hard-core Traveller fanatics, feel free to move on to another thread.
Mega themes form a backdrop, I’m not interested in learning the lore and history of the 3rd Imperium. Matters not who is Emperor or what they are up to, the backdrop serves my purposes only.
What I don’t need are more expansive theme books. And thinking through this post, I may have stumbled upon a reason “why” Traveller is not so popular amongst TTRPG players. Assimilating the growing Traveller context and expanse is hard work. Whilst I buy all the books, they sit on my shelves as a collection. Except for the adventures - these get far more attention, and this is why I am posting.
For my game, and I appreciate my need probably won’t apply to other games, I need small scale “things” to amuse and engage my players for 2-4 hours at a time. I have run a few published adventures which are great and span a few sessions. We started Secrets of the Ancients but found the story arc challenging to stay within the broad bounds but served as a springboard for our current play.
And this is where things get interesting for those averse to using AI. Like most people I am time-poor, preparation is often reading the previous session notes a few minutes before we play. I am toying with the idea of using AI to generate vignettes and short adventures. I’m learning to use AI at work, as it happens I’m responsible for spinning up an AI function therefore have a vested interest, so I might as well use my knowledge to benefit my Traveller game.
If anyone is interested I’ll publish my prompts, early results are encouraging… let me know?
Mega themes form a backdrop, I’m not interested in learning the lore and history of the 3rd Imperium. Matters not who is Emperor or what they are up to, the backdrop serves my purposes only.
What I don’t need are more expansive theme books. And thinking through this post, I may have stumbled upon a reason “why” Traveller is not so popular amongst TTRPG players. Assimilating the growing Traveller context and expanse is hard work. Whilst I buy all the books, they sit on my shelves as a collection. Except for the adventures - these get far more attention, and this is why I am posting.
For my game, and I appreciate my need probably won’t apply to other games, I need small scale “things” to amuse and engage my players for 2-4 hours at a time. I have run a few published adventures which are great and span a few sessions. We started Secrets of the Ancients but found the story arc challenging to stay within the broad bounds but served as a springboard for our current play.
And this is where things get interesting for those averse to using AI. Like most people I am time-poor, preparation is often reading the previous session notes a few minutes before we play. I am toying with the idea of using AI to generate vignettes and short adventures. I’m learning to use AI at work, as it happens I’m responsible for spinning up an AI function therefore have a vested interest, so I might as well use my knowledge to benefit my Traveller game.
If anyone is interested I’ll publish my prompts, early results are encouraging… let me know?

