Slaine/ Conan players opinion

Spectator

Mongoose
So I went on Amazon several days and picked up a used copy of the D20 version of Slaine. I loved the comic, the mystical proto-celtic subject matter, and the high magic content. Sure its not Conan, but it is definitely not DnD either. Have any you played it? Enjoyed it? Any suggestions?

The reason I'm asking here instead of the Slaine forum, is well, RPGers can be VERY enthusiastic about their game. In this forum, I have to say we have a bunch of critical (in a constructive manner) and thinking people who don't have a problem disagreeing.

Any thoughts?
 
As with d20 Conan, the problem is the prefix: the d20 system, which is all but conducive to fast game play. When your hero wants to Grapple his opponent, and you must follow two pages of rules to handle it correctly, the fun goes out the window...
 
Oh, for what is worth, I played Slaine with Castles & Crusades. The two warrior classes correspond neatly to Fighters and Barbarians. The rogue makes for an excellent thief, the druid is easily ported. At least Grapples are resolved with half paragraph of rules and one die roll!
 
Both games runs differently though the Slaine magic system was used as a base for Conan's.

If you want an idea of Slaine go have a look at the Challenge of the Gull online campaign http://www.mongoosepublishing.com/phpBB2/viewforum.php?f=18

Moreover Slaine is Celtic-like mythology while Conan includes many rather ancient-like settings.

Now Slaine has gone to Runequest Rules but you can still have an excellent campaign in 4 books with D20 rules (Ragnarok).
 
Sláine's great because it has a strong backbone of Celtic source-material (e.g. riastrad, chariots, taunting, earth-based magic, "Druid's egg", etc.) 8) , but I don't care for the more fantastic elements of the milieu like the flying ships, and other stuff. :roll:

I cobble together a Celtic-ish campaign with Sláine, the 2E AD&D Celts Campaign Sourcebook, Celtic Age, and my own research.
 
Moreover feats in Slaine are really good (e.g. Salmon leap). In fact the Slaine rules allow to play the Celtic myths (with Cúchulainn powers very like the warped features).
So it depends if you want to play in a historical or mythic setting.
 
I have to say that as a fan of the comic book, I totally agree that the flying longboats were too far fetched. I'm house-ruling that out.

I really do enjoy the wild magic, celtic savagery, and traditional celtic animals/ monsters/ meddling gods though. Its kind of like Cimmeria on a bad acid trip.
 
Spectator said:
I have to say that as a fan of the comic book, I totally agree that the flying longboats were too far fetched. I'm house-ruling that out.
I actually didn't mind the flying longboats (but then I also have Earthdawn and Eberron RPGs both of which have airships); what I couldn't stand were the Leyzer guns! :roll:
 
DigitalMage said:
I actually didn't mind the flying longboats (but then I also have Earthdawn and Eberron RPGs both of which have airships); what I couldn't stand were the Leyzer guns! :roll:
There is no time travel in the Slaine RPG (at least not yet).
In fact most illustrations in the (D20) rules are drawn from the initial comics.
 
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