Skin dancing question

Burger said:
Actually looking at it, I don't think other crafts AF can hit the skin dancer:
Other enemy craft may only target the skin dancing craft with weapons that have the Accurate or Precise trait
You may only target the skin dancer with weapons that have accurate or precise traits. Since AF is not a "weapon" at all but a trait, you cannot target the skin dancer with it.

Ships with AF and the escort trait?
 
How do the fighter initiate it they have no cq score is it not a cq9 check to start the skin danceing I don't have my book with me but I thought I remember reading it some where.
 
Drahazar said:
How do the fighter initiate it they have no cq score is it not a cq9 check to start the skin danceing I don't have my book with me but I thought I remember reading it some where.

Page 49 of the Fleetbook (Minbari rules for skindancing):
The skin dancing Fighter must move into contact (either by base or counter) with the intended target. Fighters in close escort with
the target may intercept attackers as normal and thus block the skin dancing attempt until they are destroyed.
The attacker must then roll one dice and score 5 or more. If this is failed, then the attacker is automatically destroyed as it ploughs
into the hull of the target. This may damage the target, however - roll 1 AD with Double Damage.
(emphasis by me)
 
Drahazar said:
How do the fighter initiate it they have no cq score is it not a cq9 check to start the skin danceing I don't have my book with me but I thought I remember reading it some where.

Fleet Book, page 49. "The attacker must then roll one dice and score 5 or more."
This is from the Minbari list where only fighters are considered when discussing Skin Dancing.
 
Drahazar said:
:oops: Yeah im a idiot missed that one thanks for the quick reply.

Hell, we all miss something here. Until they learn how to plant rules chips in our gourds or learn how to write the perfect set of rules it will happen to all of us at one time or another. ;)
 
If i read the AF-Trait correct there stand in the moment a Fighter comes in range it start to fire so i woud normaly say if you want to skindance first round the af is trying to blow you out of space but if it miss you are then save becose you sit almost behind the gunner.as long you stay in skindance.
 
Jhary said:
If i read the AF-Trait correct there stand in the moment a Fighter comes in range it start to fire so i woud normaly say if you want to skindance first round the af is trying to blow you out of space but if it miss you are then save becose you sit almost behind the gunner.as long you stay in skindance.

No. AF fire takes place after movement and before any fighter fire/dogfights. A craft could dance into and out of range without any problem.
 
OK, I have to know. Is all of this academic or is there actually a time that someone would want to skindance? I can't imagine a time that I would want to try it with any of my fighters. Unless, of course, I'm way ahead in the battle and feeling sorry for my opponent. "Here you go pal, have a few extra victory points. I don't need those fighters anyway..."

Seriously, when is this a good idea? I really want to know. Is there something that I am missing? My inexperienced Minbari are truly seeking the wisdom of their elders.

ShopKeepJon
 
When you've lost weapons on your White Star and can't do Damage Control, you might as well try and take one of them down with you.

LBH
 
lastbesthope said:
When you've lost weapons on your White Star and can't do Damage Control, you might as well try and take one of them down with you.

LBH

So, the tone of the last few posts would indicate, and I would concur, that it might be just TOO DAMN UNLIKELY that one could successfully do a Skin Dance. Maybe the target numbers need reviewing. Hmmmm?
 
This might get an official response in the Rulemasters section. It is a good question. I believe, by the spirit of the rules skindancing is dangerous because they can't be taken out while doing it. I would have to agree that AF can't engage them. If you look at the section header on page 28 it is listed as Anti-Fighter Weaponry (emphasis mine). The same section then goes on to state that "Anti-fighter and Advanced Anit-Fighter traits are not counted as weapons for the purposes of Those rules... (emphasis mine and "those" referring to weapons I assume).
 
ShopKeepJon said:
OK, I have to know. Is all of this academic or is there actually a time that someone would want to skindance? I can't imagine a time that I would want to try it with any of my fighters. Unless, of course, I'm way ahead in the battle and feeling sorry for my opponent. "Here you go pal, have a few extra victory points. I don't need those fighters anyway..."

Seriously, when is this a good idea? I really want to know. Is there something that I am missing? My inexperienced Minbari are truly seeking the wisdom of their elders.

ShopKeepJon

well, i for one would use skin dancing more if i knew for a fact that you didnt get to shoot AF weapons at skin dancing craft. true, you do have a chance at losing those fighters if you dont roll a 5, however you DO still have a chance of doing some damage at least. instead of the AF on the ship taking those fighters out.

gonna go post this question in the rulesmasters section since im the one that originally asked it and am not getting an official response here.
 
We've seen a whitestar caught in the middle of a formation using to hide on the surface of a ship (a Nova no less...the humiliation...like having lice). It would certainly have died anywhere else it could have gone.

Fighters...can't ever see a good reason...denial of points in a game you likely to lose if it has a turn limit?

Ripple
 
Ripple said:
We've seen a whitestar caught in the middle of a formation using to hide on the surface of a ship (a Nova no less...the humiliation...like having lice). It would certainly have died anywhere else it could have gone.

Fighters...can't ever see a good reason...denial of points in a game you likely to lose if it has a turn limit?

Ripple
.

Well, I suppose if you were compelled to attack a ship with lots of AF you would do it just to provide a chance to do some damage. Also, does anyone know if Skin Dancing ends with the turn and has to be rerolled or is it presumed to continue until you move off the target?
 
Not certain, but I'd expect it has to be rerolled each turn. Too powerful otherwise, given that I'm in the camp that disallows AF fire on skindancers. Don't really see why anyone would use it otherwise.
 
Iain McGhee said:
Not certain, but I'd expect it has to be rerolled each turn. Too powerful otherwise, given that I'm in the camp that disallows AF fire on skindancers. Don't really see why anyone would use it otherwise.

Not sure about the too powerful bit, as its difficult enough to achieve the first time. ;)
 
David said:
lastbesthope said:
When you've lost weapons on your White Star and can't do Damage Control, you might as well try and take one of them down with you.

LBH

So, the tone of the last few posts would indicate, and I would concur, that it might be just TOO DAMN UNLIKELY that one could successfully do a Skin Dance. Maybe the target numbers need reviewing. Hmmmm?

Indeed, I always keep the idea of a skindance bmb in resere, it's easier to fail a skindance check that it is to passd a ramming check.

LBH
 
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