Hi everybody!
I'm in process of starting my first ever Traveller campaign.
My players hve created characters, I slowly give them bits of world knowledge, so everything is going fine. But I have a quesion concerning skills. If this was covered before, please forgive me and point, where answers lie.
Perhaps I've misunderstood rules, so pleas, explain me where did I went wrong.
What is the point of specialisation in skills?
While I have Gun Combat at 4 I can use crossbow, slug rifle or laser weapon, right? o what is the point of devoting skill point and hihgliting one branch of knowldge? If I understand correctly, when a charcere has for Example Gun Combat f 1 and gains skill one more time, he may choose to specialize in some fields, effectively gaining: Gun Combat 1 (slug rifles 2).
Can you explain me, why specialisation should b taken? It is narrowing available choices, as somebody with Gun Combat 1 slug rifles 2) will be inferior to other soldier who has only Gun Combat, but on level 2.
Please help
I'm in process of starting my first ever Traveller campaign.
My players hve created characters, I slowly give them bits of world knowledge, so everything is going fine. But I have a quesion concerning skills. If this was covered before, please forgive me and point, where answers lie.
Perhaps I've misunderstood rules, so pleas, explain me where did I went wrong.
What is the point of specialisation in skills?
While I have Gun Combat at 4 I can use crossbow, slug rifle or laser weapon, right? o what is the point of devoting skill point and hihgliting one branch of knowldge? If I understand correctly, when a charcere has for Example Gun Combat f 1 and gains skill one more time, he may choose to specialize in some fields, effectively gaining: Gun Combat 1 (slug rifles 2).
Can you explain me, why specialisation should b taken? It is narrowing available choices, as somebody with Gun Combat 1 slug rifles 2) will be inferior to other soldier who has only Gun Combat, but on level 2.
Please help
