Skies of Fire Campaign

amrowe1999

Mongoose
Is anyone else playing through this campaign? What level are you playing through it at? The group that i am running through it is currently lvl 8 and we just did mission 1.2 and they walked right through everything except for the chimera which really only held them up for a few rounds.
 
amrowe1999 said:
Is anyone else playing through this campaign? What level are you playing through it at? The group that i am running through it is currently lvl 8 and we just did mission 1.2 and they walked right through everything except for the chimera which really only held them up for a few rounds.

Here! :D

I will start the campaign this saturday with five players. all their characters are roundabout level 4-5. Just have a look at the last post about my group in this thread:

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=39222

I think a lvl 8 group is way to strong for the first encounters, but mission 1.4 and the later segments are looking quite harder.

It seems, that most of the WR adventures are too easy for the group. I´ve played all the missions from the main rulebook, the enemy within sourcebook an SP magazin (not the newest one), and my group only had some problems in the final encounter in the last missions from the main rulebook.

But it´s still fun for them. They are dardarricks best, so maybe some easy missions gives them the right feeling not to be some "common" adventurers. :lol:
 
Today we played Mission Assignment 1.1 "Wagons West". The assignment is a little bit dull, but a good way to level up some characters. In most combat encounters, my players don´t had any problem with their enemies. Only the orc bloodrager in the last combat was tough.

They also often used "Arcane Artillery" to start the combat. With only one combat encounter during the day, it was a great deal to use this power again and again. Good to know, that there are more combat encounters during one day in the later assignments. :D

All in all a good start in the camapign. Nothing special, but some good fighting to gain some extra xp and to get a feeling what this campaign maybe is about.

I will report further missions.
 
Yesterday we played mission assignment 1.2 with some good roleplaying in Tradeston (a better town description would be usefull, but i was okay).

After that, they whiped out the trolls very fast, but had several problems with the chimera. It was a good not to curt fight. All (except one) characters are now on level 6, so i think the mission pack is design for level 4-6 characters on "wraith recon power level" and for level 7-8 characters on normal "adventurerer" level to start with.
 
dominik: glad to see that you are also running through this. Are your players always asking for the arcane artillery? If that is so you can just deny them that as it would even out things a little. I also gotta ask do your players seem to roll very well or do you just roll very bad? I ask this because an average 5th level PC should need something like an 18+ to hit AC against the chimera with even a fully decked out might be able to drop that to 15 maybe a 14 those are some harsh odds to roll against. Meanwhile the chimera needs no more than a 10+ to hit any level 5 PC.


I question this because i was running a group of level 8's and they were struggling with this encounter.

Other than that how is your team liking this world. Mine are still loving it and waiting for more.
 
Hey, amrowe1999 WB! :D

Yes, they´ve used the arcane artillery in most of the combat encounters during 1.1 and 1.2. But for example they´ve got no clearance from spellcom during the combat inside of Tradeston. So, it depends on the situation/location, and ... yes (and my arbitrariness :twisted:)!

dice rolls: Average on both sides i think. Nothing special. They´ve rolled very bad at the beginning of the fight against the chimera and very VERY good against the trolls (arcane artillery --> "stunned" trolls on "fire" *ouch*!).

The fight against the chimera was not an easy one. The group got several bonuses, so that most of them had to roll a 16 oder better. AC of the chimera also dropped down to 25 because of the Avenger in the group (character class from PHB2). Also the wizard of the team rolled very very well against the other defenses of the chimera (reflex, will ...).

It was close. On team member was down and the "tank" of the team shouldn´t had stand for another round. If he had fallen during this fight one or two rounds earlier, the whole encounter had ended in a TPK. :D

At the moment, nearly all of my players still like the setting. We startet with 6 characters and only one player left the group after the first campaign. But i still have five motivated players!

I also changed the story of 1.2 a little bit. Wraith Recon Two was MIA so WR4 has to search for them. At the end, they´ve found the dead bodies of Wraith Recon Two (chimerra fodder :twisted:). That´s the reason why WR4 is now in the wildlands. I also think it is a better threat for the whole campaign, that the orcs (or someone other^^) killed an entire team. So, now it is something personal for Team Four and the Wraith Commander. :wink:

I also have several idead for some minor changes in some of the other mission assignments.
 
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