Dan True said:
Using a crossbow when visiting the ancient island of the elves, will make them look down their nose on your little weapon that defies all manner of elegance and art.
- Dan
Yeah, because elves, the intelligent and advanced race really hate mechanical advanced stuff. But they also don't like to be seen as stone age dudes, so they keep their bows.
However, they like to use ballistas, because, well, you can't make a bow that size.
(I've always hated the notion that elves love bows and spears and swords, but dislike crossbow and hammers, while dwarves are, off course, the exact opposite.
Also, wouldn't walking around with a shield be common in medieval times? I mean, it's were you'd keep your, or your lords, heraldry. After all.
Venruke said:
Curious; from your experience, how many combat skills does the typical player character end up having?
I almost never choose more than 1 ranged and 1 close combat style, then I try to get as many attack options in to either as possible. This means that while I'm a great fan of slings, I prefer bows since it gives me different arrows, and the possibility to fight from both horseback and through an arrow-slit. (I do like the sling for characters that can expect to not have their main weapon with them at all time so I can take it to places where they'd search for weapons).
On close combat weapons I prefer having a good shield + weapon combination, I like the Military Flail for it's good Size, the Shortspear for the damage and reach, and the Longsword for the versatility of one/two-handed as well as good CMs.
My current character only has 1 combat style, but he does have it very high (103% in Sword + Shield). He also has unarmed though. But I didn't find it reasonable that he'd used a Bow all that.