Even though this thread is a bit old, I'll still comment on it. I had 2 players play Goblins (dont ask...). We had tons of fun. My son joins when were in the 3rd game, with another player that re-rolled a wizard (with a Lightning Spell for heaven sake).
Goblins free wizard and townman/townwatch character from certain death in a giant spider lair in a forest. Goblin A finds a shiny something in a murky pool filled with electric eeels (no clue how they got there - honestly..lol) Goblin fishes out gem. Gem does not like the goblin, sucks out 1 POW and Goblin drops Gem. Town Watch jumps on gem - (mine...mine). A fight ensures...
We use the 1 roll system (after having argued for hours the previous session about 1 or 2 roll system...lots of wasted time and energy, and almost to lost friendships. So we have a classic PVP game going on here (my son's first game - the goblins obsessed with shinies, long story).
My sons character has a shield out. 2 gonblins rush him. 1 a thief with a 80% spear skill, and the other a mercenary fighter type, with a battle axe. Neither had a shield, both wore a Chain Shirt looted from a dead Orc.
Combat takes...foreeeeeeever. Goblins cant hit. When they do hit, my son parries. (Each goblin has 4 actions, my son only 3 actions). So we have 8 swings and only 3 parries, with an extra parry for having a shield. My son wanted to club them on the head. I told him, that with -40% to hit, he wont do a thing. Just swing.
He swings. Never got a crit. Never rolled anything more than a 5 with his sword. He has a +1d2 damage bonus. Guess what happened?
2 DEAD GOBLINS....
Yet, they have been terrorising the countryside. 1 Shadowcat, 1 harmless warrior, killed by a single shot to the head, 2 orcs also shot and killed when they fell down, lost their actions, and then got taken out. 2 more Orcs that failed to ambush the 2 goblins, killed them when they fell down after receiving leg hits, and lost their actions.
Conclusion: having used the combat system before and now. I find that the combat action thing rules the game - too much. If you loose 1-4 combat actions for taking a serious wound, you die. If you have a shield, you will live. Dont worry about armor. You loose that on a parry. A parry is better than the few points of armor you may wear without too much fuss. NEVER WEAR ANY ARMOR OTHER THAN THE LEGS OR ARMS.
Everything else is a waste of time. Roll a d20 a bunch of times...you'll see why. All we ever roll, and that is 6 players rolling, is arms and legs. Chest and Abdomen have enough HP's to soak damage. Legs and arms dont.
No minuses to hit from wounds. Dumb. A right arm hit would hurt. I'm seriously thinking of just ditching this "system" and going back to Harn. Harn has it all figured out, and it works absolutely awesome. This system just has too many quirks...for no reason whatsoever. Why have Actions, when just about everyone gets 3 actions anyway? Make everyone get 1 action a round. And loosing actions because of a hit, also means you loose Reactions...because there are no Reactions, just Actions - Reactions are a result of having Actions. So when you loose Actions (like 4...) you can just roll up a new character. Forget the 1 or 2 die rolling argument.
The real problem (as I see it) is the Actions. They make no sense. And they DO NOT dictate who wins a fight or not. In 8 rounds of fighting, my son was assaulted by 64 actions, in which he had 24 Reactions. he should not ever have survived. But he did. Why? Parry...and not wearing but leather armor.
(This was all done using the 1 roll system, in which I believe in...)
The other bummer is:
No Special Hits, except on crits. In the old system, Specials were the Impale and the Knockback. Now one must crit. And only a fumble on 100? WHy? If I'm really, really terrible with a sword, why should I only goof up as badly as a master swordsman? If a crit and a fumble is similar (beeing oposite in most peoples perspective from each other, the one good, the other bad) then the same percentage equevalent ought to apply to Crits and for Fumbles. 10% chance for either...so if you have a 30% weapons skill, you Crit on a 00-03, but fumble on a 94-00. This is the only way you get the 10% to add up: 3+7 = 10...ehh? Fumble charts for Doging, Parries and Attacks should have been included. Over-extend and the other result could have been built into these charts, or, by using the Special ruling from the old system, that was a lesser form of Crit, but better than a normal hit. Anyway, rambling now. Something is wrong, or many things. But 64 actions vs 24 reactions should have killed my sons character, as they say in the book, and in every thread - get more actions, and you win. Nope...unless you have alot more skill then the other person, or less armor anyway.
Q>..