sbarrie said:
Netherek said:
Well, with your set up you really begin to favor 1 handers in two weapon fighting over a 2 handed fighting. It's all about things making sense, balance is there under existing rules, it's just 2handers have the obvious format. It takes little imagination to see how to be more effective when using power attack or when facing armoured opponents.
It seems to be your opinion that two handed weapons are only balanced with the Power Attack feat.
I think the weapon styles are balanced even without that feat.
I am sure you do, but that's an opinion. What I've been pointing out is that PA is easy to analyze its strength, it's much harder to analyze every permutation of feat possibilities. I've shown how it's balanced given the #'s and some of the permutations.
sbarrie said:
- Two-handed: Lots of damage, and by focusing damage into fewer hits you minimize the effect of armour and maximize your chance at massive damage.
Two weapons: Lots of attacks, causing somewhat more damage than two-handed weapons, but you need a full attack action to be fully effective.
One weapon and shield: Cheaper health insurance.
Reach weapon: Similar to Two-handed, but lower base damage, more awkward but with obvious advantages.
Currently, Power Attack and a two handed weapon blows away every other option for a primarily melee character. It's bad in D&D 3.5, and Conan's armour rules and low massive damage threshold (while themselves great) only amplify the problem with this common feat.
Again you ignore the other less obvious options because you don't like how it's easy to get an MD from a 2h weapon. I've presented an option that lower's the potential somewhat, but the problem when you do that is that you now favor the other extreme.
sbarrie said:
You forget the simple fact you can't have a shield when using a weapon in two hands.
That's both extremely condescending and inaccurate. See "targ".
You've just proven my point. Read it yourself. As jadrax has mentioned the bonus is only +1 when use with an
Off-hand Weapon, and it's specific enough to conclude that is the intent. So no Targe/Greatsword combo.
sbarrie said:
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And let's look at the historical reasons heavier weapons were designed in the first place. As heavier amours were invented, the ability to injure an opponent became difficult, so they invent weapons that could penetrate the said armour. Ironically, the increase in penetration also increases the momentum and force increasing its damage exponentially.
If it wasn't for gunpowder this trend would probably have continued until the weapons and armor were no longer feasable.
And that's both a bizarre conclusion and has nothing to do with the Power Attack feat.
It has every thing to do with weapons and greater damage potential. Leverage increases exponentially in power, which increases damage. So if you increase the leverage behind your PA your damage potential increases exponentially.
sbarrie said:
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Fighting against a 2hander is tough if you don't have one as well, I know this from experience. Like it or not, a 2hander rightfully should take you out in far fewer connecting blows than a one hander.
Which is how it works even without Power Attack. Changing the Power Attack feat does not change that.
Not in a way that will balance against TWC feat chain. Nerfing PA makes that style shoot through the roof. It loses a sense of realism (yes I know it's a game), and also makes other situations more difficult. It's not a clean fix because you are not take a statistical approach and doing all the math. Frankly, if 2handers dominate your game, that is telling of how you run the game, change it up.
sbarrie said:
I understand that people thign two handers are unbalanced because they do more damage in one hit. But that's because they are bigger weapons. And for realisim two weapons won't do as much damage in one hit as a bigger weapon, in two hits they may.
I don't think anyone has suggested that two handed weapons should do less damage than one handed ones. And I completely agree that two handers are bigger.
Not directly, but by advocating that PA should be the same regardless of weapon you are saying that 2 broads are better than a great. If you want the math, look at earlier posts.
If 2 broads were best in RL, great swords would never have been invented. Fact is 2 handers are can opening killers, and rightfully should be.