Trodax said:
With the armor and AP rules it can become very extreme in some situations: Consider a guy with Str 18 who attacks someone in heavy armor (DR 8 ). Armed with a broadsword he will be doing 1d10+4-8 points of damage, 1 or 2 points on average. The same guy armed with a greatsword will do 2d10+6-4 points of damage, 13 points on average. The difference you can get in some of these (extreme) situations is just too large for my taste.
But see, I think this assertion is flawed. With a broad sword against DR8 armor you'd have different tactics to someone with a bardiche. That's the reason most guards in the modules are assigned broadswords, I believe: It's a common/guard weapon intended for fighting with comrades in groups, or for taking on mostly un-armored opponents.
I've always thought, in my 25+ years of playing RPGs, that longer weapons should deal more damage, and in Conan they do. It makes sense from a basic scientific standpoint because the longer the weapon, the more efficient a lever you have. It's physics. Add a better edge, and shorter weapons can deal the same or greater damage as longer, heavier weapons (war sword vs. bardiche). Weapons specifically crafted for taking on armored opponents rather than enforcing cerfews and petty theft.
In other words, I believe that a better comparison to a bardiche is either the warsword (which does more damage on it's own and is two-handed) or an arming sword (which is described as being the typical back-up weapon for even broadsword wielders). In a way, I still don't think that's a fair comparison, because bardiche are reach weapons, so there's another factor thrown in on top of damage.
I guess what I'm driving at is that you can't argue that weapon A does too much damage compared to weapon B because every weapon has it's strengths, drawbacks, benefits and penalties. That broadsword can deal as much damage as a bardiche, but you can't hide a bardiche under you cloak, now can you? With an arming sword, you can match the broadswords damage exactly, but it can be used as a Finesse attack and possibly ignore that DR8 armor altogether. Does that make it unfair when compared to broadsword damage against the same DR8 armor?
This discussion sort of dovetails with our previous debate on arrows needing to have increased AP in some way. I think the issues revolving around damage are damage versus DR, massive damage and total damage. Personally, I think things are fine.
Now, I'd like to see one thing. In the SG-1 RPG, most of the damge of weapons is dished out by firearms. Guns deal an average ammount of damage comparatively, some much better than others, but very few with multiple dice to generate that damage. The main mechanic revolves around characters taking various stacking feats that gradually increase the critical threat range. That's thier version of massive damage, and in the D20 system, one without "called shots", it emulates gaining more and more accuracy such that more precise and deadly wounds occur in each hit. Having more feats for sword play and archary like that in Conan would be nice, and I mean beyong even Improved Critical, to off-set weapons that relatively deal less damage than thier big honkin 2 handed counter parts.
Heck - make Improved Crit illegal with 2handed strikes. That suddenly makes a broadsword or arming sword better than a bardiche in some ways. :wink: