Condottiere
Emperor Mongoose
I'd go for an anti smallcraft frigate, which would be as large as a destroyer.
That wasn't really the point, just to show that you don't have to make close in attacks with fighters (and if you do they will probably die).Since you got to upgrade your ultralight fighters, can I upgrade the destroyer into something actually designed to take out fighters? You have to admit, most of the book designs are NOT optimized for the firepower in the roles they are supposed to fill.
You would probably better served dealing with the weapon threat than the platform. Missile spamming can be effective via fighter but it is not the only method. If the missile fighter cannot effectively engage then the fighter becomes irrelevant.It's laughably easy to design a fairly cheap ship that can rapidly murderzone large numbers of fighters.
Most capital ships run M6 J4 thats about the best they can do and still have a decent amount of weapons and armor. Fighters run M9 and are hard to impossible to target with anything larger than a turret. So yes Fighter are generally faster than battle wagons. Any ship lacking a jump drive is going to generally be faster than a jump ship of the same tech level, that’s the basics of fighters. At TL 15 you can have a 10 dt two seat fighter with M9 and ECM and enough armor to have a good chance to survive a turret hit. But to be honest I never seen the need for a fighter larger than 35dt so that the size of my heavy fighters.I don't even use fighters IMTU. The fighter concept is from terrestrial environment where they are 20X faster than the targets they are attacking (except dogfighting their opposite number). In Trav that are no faster than battlewagons AND have less armor. They really wouldn't exist for the most part.
It’s called space that’s the factor. Capital ships with J4 M6 are already under gunned and light on defense you want to make them even weaker? Yea you can make a capital ship with M9 but what are you sacrificing to get that? Defenses? Weapons? Jump? It has nothing to do with legacy and everything to do with space costs?There is no reason you can not put M-9 into a capital ship, the grandfathered designs are not an indication of what the rules allow. if you want to stick to the setting than the fighters are 6g and the capital ships are 6g.
If the fighters are going to be redesigned in light of the new rules then the capital ships should also be redesigned using the new rules.
That was very much an artificial limit put in place for tournament purposes, and in another era.The last time Traveller attempted to have any kind of "Naval campaign" rules, pilots were a resource that had to be managed. You needed pilots for your ships and for your small craft and they were not infinite.
I feel seen.I think another point needs to be made. There’s been a big push by some people to robotize everything in Traveller, robot crews that do everything, robot troops, robots stewards. Can you do this sure but it’s not Traveller it’s Robots in Space and if that’s the game you want to play have at it but my players actually like having to do things instead of sitting back and letting the Robots do it. There comes a point when you have to say this is a RPG and having things that are not quite optimized is a good thing because in Traveller it’s possible to optimize your PCs out of the game.