You are going to kill your pilots thanks to failed low berth survival rolls...
As we have established several times that is not a thing in MGT2 unless you want it to be.
It is a routine (6+) medic check and the Navy can afford decent medics (DM+2 minimum), average equipment (cheap Expert package and portable medi-scanner - DM+2 minimum) and are not going to cheap out on under TL12 berths themselves (DM+1). I am not expecting the Navy to employ fighter pilots with an END 5- so they cannot fail.
The only overhead is the number of staff required to revive the pilots. A competent medic can on average revive every 35 minutes. If they are competent enough to take the -2 for rushing the can do it it 3.5 minutes. I don't envisage people being needed with less than a days notice since this is a surge capability. I anticipate ships requirements being back filled by fleet auxiliaries that are back filled from depots and bases.
If you need them quickly then you can take the -2 for rushing, reduce the time to 3.5 minutes and risk loosing 1 in 36 of them. You could employ slightly more intelligent or competent doctors without risking the loss (and anyone with END 9+ would be fine anyway). If that minor risk was unacceptable you could increase the number of medics taking 35 minutes since any crewman with a DM+1 would do.
If you can afford up to 6 hours per revival the check becomes only 4+. A Basic brained medical droid could do the job and could cost less than KCr5 per. It would be even cheaper to just use dedicated expert packages to grant wholly unskilled people Medic 0. The addition of a portable medical scanner would eliminate the 1 in 36 chance of loss of those pilots without a positive END DM.
In the worst case you could freeze the extra medics along with the pilots and defrost them first. Ensure any frozen pilots were END 9+ or have each one with a personal medi-scanner.
The RH has more advanced low berths that can revive a healthy sleeper with no human intervention at all and guarantee their survival. You can design cluster units that take up less space and cost less than the conventional ones. The additional maintenance overheads on these advanced units is chump change and everyone can be revived simultaneously.
A failed survival roll in the Navy career allows for a chance of muscle wastage due to bad revival from Frozen Watch. Since it only removes one physical stat point it is hardy crippling. You are not ejected from the service and the injury can be bought off in the usual way. The majority of the time the Navy will pay and that failed survival roll is actually a benefit as it probably results in nothing more permanent than a nickname.
Any death from Frozen Watch revival is purely referee fiat or tradition.