Tenacious-Techhunter
Mongoose
Ship Combat happens in 6 minute turns; Ground Combat happens in 6 second turns. In order to translate Ship Weapons to Ground Combat effectiveness, you should have to multiply the damage by at least 60, in order to account for the rate of damage. Right now, the damage rate is just too low! It's like standing in a painful flashlight; if it hurts, just move out of the way. Further, the opposite is also relevant; right now, laser pistols aught to put nice beam-caliber holes through a ship's hull! After a few of those, it should start damaging equipment on the other side...
Now, granted, this assumes constant fire from the ship at a given target that isn't moving. If the current rules weren't meant to account for that, then the rules should be able to tell us what the correct value is.
Now, granted, this assumes constant fire from the ship at a given target that isn't moving. If the current rules weren't meant to account for that, then the rules should be able to tell us what the correct value is.