The article here on Bloomberg (https://www.bloomberg.com/news/articles/2019-12-04/why-cruise-lines-keep-cutting-their-ships-in-half-for-stretching) talks about the economics of stretching cruise ships. In one of the cited examples they talk about while they have the ship cut open to add a new section they are taking advantage of the time in drydock to overhaul it's engines - going from seven older ones to four more modern ones that also meet new environmental guidelines.
We know that this process is also done with warships and cargo ships - though warships, with their armor and other military-specific needs, the process is more expensive and time consuming.
While Traveller is mostly an RPG game, some like to model or participate in more strategic things. of which these sorts of modifications would be more likely. So what's the consensus of how they would cost-model something like this?
We know that this process is also done with warships and cargo ships - though warships, with their armor and other military-specific needs, the process is more expensive and time consuming.
While Traveller is mostly an RPG game, some like to model or participate in more strategic things. of which these sorts of modifications would be more likely. So what's the consensus of how they would cost-model something like this?