ship info disclosure?

Ah, this is where I was making the mistake of thinking that it was my and my opponent's responsibility to have a good game, not to drag it out to being twice as long as it needs to be ;)
 
It never does drag the game out. And Lets look at the "science aspect" if you will. One Yes a ship has sensors and you have visuals on what damage youve done but youre not going to know exactly how much damage. Youre going to have a pretty good idea. Not Captain hes only 2 hits away from dieng. Its More liek Capt we've tagged him hard and hes moving slower or his reactor is close to exploding.
 
Which is irrelevant to what we're discussing, unless you're also suggesting that a player isn't allowed to see the results of the dice he rolls whilst attacking.

What you are suggesting instead is that not only should a player keep track of his own ships, but that he will now stop and spend extra time keeping track of his opponent's ships. Overall, there's no change in what the player knows about his opponent's ships - he will still know exactly how much damage each one has taken. The only difference will be that he's now having to keep track of twice as many ship sheets, and that does drag the game out.

End result: refusing to tell your opponent the state of your ships adds nothing to the game and only detracts from it.
 
dag'karlove said:
Unfortunately well have to agree to disagree. I think youre wrong and you think im worng. No worries.
I see where Neko's coming from though - unless the dice rolls are hidden, then you will still know exactly how much damage has been done as you see the dice as they are rolled.

However, your method works really well if you trust your opponent and roll the dice in secret, so you really don't know quite how damaged the enemy ship is. This could be a fun variant to try out, if only to see how different the game is.
 
What it comes down to is the amount of information that your opponent wants to have.

If your opponent wants to know exactly how much damage your ships have taken, then he will track it and slow down the game.

If he wants only the the information that dag'karlove is willing to provide and trusts him enough to not track it himself, then it will not slow down the game.

How one feels about this is probably also related to where you usually play; at home with friends, at a more open gaming club, or in tournaments. These play environments are really quite different and promote very different attitudes toward damage tracking and the like.

ShopKeepJon
 
I've got that sort of a mind that even if I don't track damage numbers on paper, once I've seen the dice then I'll still remember almost exactly how damaged each ship is.
 
ShopKeepJon said:
What it comes down to is the amount of information that your opponent wants to have.


How one feels about this is probably also related to where you usually play; at home with friends, at a more open gaming club, or in tournaments. These play environments are really quite different and promote very different attitudes toward damage tracking and the like.

ShopKeepJon

I play the same way in all three - any info the opponent wants I give him /her...................I always considered it that sort of game - pre measuring etc :)
 
I've played games where you don't know how badly damaged something is. Can make the game more interesting in the earlier stages but it becomes apparent later on how damaged things.
 
Da Boss said:
ShopKeepJon said:
What it comes down to is the amount of information that your opponent wants to have.


How one feels about this is probably also related to where you usually play; at home with friends, at a more open gaming club, or in tournaments. These play environments are really quite different and promote very different attitudes toward damage tracking and the like.

ShopKeepJon

I play the same way in all three - any info the opponent wants I give him /her...................I always considered it that sort of game - pre measuring etc :)

Yes, but you play in all three environments and that has influenced the way you play. That's all I meant. A person that plays only in tournaments will often play differently than a person that plays only at home.

ShopKeepJon
 
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