Starships: Engineering, Electronics and Hiver Automation Packages
High Guard
1. Okay.
2. Command centres - bridges can be larger, whether or duplication of controls or add in modules, like the Captain's ready room.
3. Combat Information Centre.
4. Controls should fit personnel.
5. I guess they can afford it.
6. Ship automation - black boxed; carry spares.
7. Makes sense, though needs to be really spelled out.
8. Pre installed software.
9. Semi automated mode - point and click, while keeping an eye on the monitor.
10. It's like running a battle simulation.
11. Full automated mode - rather abstract, call it macro mode.
12. Advanced driver assistance system.
13. Operating an automated ship - Youtube tutorials.
14. Silly rabbit: minus for on all skill chex; slow motion.
15. Semi automated mode allows effective intervention, assuming the interventioner knows what they are doing.
16. Keep track if all assistance software programmes.
17. Auto plotted jumps - apparently, intuition plays a part in astrogation.
18. Conscious intelligence, is there a minimum?
19. Automation packages - connected functions.
20. Full automation - might be optimal for short range hops.
21. Critical systems automation - full automation lite.
22. General systems automation - administration and stewardship?
23. Automated piloting - autopilot and traffic control.
24. Automated piloting and astrogation - Google maps.
25. Automated power plant operation - probably best when you hop from starport to starport.
26. Automated manoeuvre drive operation - probably the easiest to let operate on its own.
27. Automated jump drive operation - jumps aren't really standard procedures, so arguable if you occur zero, minus two or minus four additional penalties to misjump.
28. Integrated engineering automation - needs more STEM disciples.
29. Automated weapon - mines and booby traps.
30. Automated mission (related equipment) - at this point, if it wasn't a Hiver, I would think five year mission.