Condottiere
Emperor Mongoose
Starships: Confederation Cutter, Modular or Otherwise
After reading Space Viking, I was never really able to reconcile ye Traveller Modular Cutter, though I gave the Broadsword a pass (I wondered if the class name itself was a nod to the Sword worlds).
Most blatantly, it was capable of interstellar travel, which fits in with the terrestrial one, that was ocean going.
So what follows is the template of the Solomani Confederation of the lower end default jumpless variant, without optimization or cost cutting:
Ninety nine point five tonne technological level nine self sealing, unarmoured, streamlined and gravitated hull with thirty nine point eight hull points, costing 5.97 megabux.
Two and a half tonne dual cockpit acts as primary bridge [note one] at fifteen kilobux, with free basic sensors, and a technological level seven factor five onboard computer at thirty kilobux; total 45 kilobux.
Software package includes a library and manoeuvre zero.
The option exists for three separate firmpoints, to which can be attached either a fixedly mounted virtual weapon system, or a technological level seven single turret [note two], at respectively 100 kilobux and 200 kilobux each; the default has a single mounted fixture, for but not with a sandcaster weapon system.
Freebie [note three] two tonne airlock at 200 kilobux.
One tonne technological level nine factor one manoeuvre drive has a hundred tonne thrust, costing 2 megabux and requiring ten power points, combined with a two tonne technological level nine factor one reactionary rocket [note four]with a hundred tonne thrust at one hundred fifty kilogramme fuel consumption per round, costing 400 kilobux. Hard limited to six burns.
The power plant is a technological level eight early fusion reactor, weighing in at two tonnes, costing 1 megabux, and producing twenty power points per round [note five].
One tonne fuel tankage, enough to run the power plant at full blast for fourteen days.
Cargo space would be eighty nine and a half tonnes.
Default life support for the two pilots is twenty four hours.
Total cost would be 9.715 megabux.
Notes:
One though it's unclear if two pilots would be mandatory
Two for a hardpointed fixture, upto three different weapon systems can be attached without additional cost; in theory, if firmpointed turrets are limited to single weapon systems, they don't require so much volume, nor cost as much.
Three seems inconsistently applied in Traveller, so the additional two tonnes and 100 kilobux is accounted for as you couldn't make it part of the overhead of any other ship component.
Four two disadvantages translate into forty percent fuel efficiency; combined, this ensures that the cutter can leave any planetary object with a gravitational pull of less than two standard gravities. Consumption figures are a tad off by maybe half a percent more than actually required, but technological level limitations still apply at a hard factor one per, two if combined.
Five usually installed as two one tonne modules.
After reading Space Viking, I was never really able to reconcile ye Traveller Modular Cutter, though I gave the Broadsword a pass (I wondered if the class name itself was a nod to the Sword worlds).
Most blatantly, it was capable of interstellar travel, which fits in with the terrestrial one, that was ocean going.
So what follows is the template of the Solomani Confederation of the lower end default jumpless variant, without optimization or cost cutting:
Ninety nine point five tonne technological level nine self sealing, unarmoured, streamlined and gravitated hull with thirty nine point eight hull points, costing 5.97 megabux.
Two and a half tonne dual cockpit acts as primary bridge [note one] at fifteen kilobux, with free basic sensors, and a technological level seven factor five onboard computer at thirty kilobux; total 45 kilobux.
Software package includes a library and manoeuvre zero.
The option exists for three separate firmpoints, to which can be attached either a fixedly mounted virtual weapon system, or a technological level seven single turret [note two], at respectively 100 kilobux and 200 kilobux each; the default has a single mounted fixture, for but not with a sandcaster weapon system.
Freebie [note three] two tonne airlock at 200 kilobux.
One tonne technological level nine factor one manoeuvre drive has a hundred tonne thrust, costing 2 megabux and requiring ten power points, combined with a two tonne technological level nine factor one reactionary rocket [note four]with a hundred tonne thrust at one hundred fifty kilogramme fuel consumption per round, costing 400 kilobux. Hard limited to six burns.
The power plant is a technological level eight early fusion reactor, weighing in at two tonnes, costing 1 megabux, and producing twenty power points per round [note five].
One tonne fuel tankage, enough to run the power plant at full blast for fourteen days.
Cargo space would be eighty nine and a half tonnes.
Default life support for the two pilots is twenty four hours.
Total cost would be 9.715 megabux.
Notes:
One though it's unclear if two pilots would be mandatory
Two for a hardpointed fixture, upto three different weapon systems can be attached without additional cost; in theory, if firmpointed turrets are limited to single weapon systems, they don't require so much volume, nor cost as much.
Three seems inconsistently applied in Traveller, so the additional two tonnes and 100 kilobux is accounted for as you couldn't make it part of the overhead of any other ship component.
Four two disadvantages translate into forty percent fuel efficiency; combined, this ensures that the cutter can leave any planetary object with a gravitational pull of less than two standard gravities. Consumption figures are a tad off by maybe half a percent more than actually required, but technological level limitations still apply at a hard factor one per, two if combined.
Five usually installed as two one tonne modules.