Spaceships: Engineering, and you shall find me a grave man
1. So standard gravity is fixated between seventy and one hundred forty percent Terra standard.
2. Basically, I take that to mean that humans aren't going to need medical intervention for long term exposure to these environments.
3. In terms of engineering in general, and propulsion in particular, on non gravitated hulls, specifically tail sitters, you can set constant acceleration between those two values.
4. At default technological level nine, you can generate upto one gee of thrust, at ten, upto three, which means that you could cruise at one hundred forty percent, and could crank it up to three hundred percent, which for commercial drives, might be more for getting out of a Jupiterranean gravitational pull, when you're double dipping.
5. To maintain gravity during the week in transition, you could dial down acceleration to seventy percent, partially feeding the power that would be usually used for basic ship systems to the thrusters.
6. High gravity will increase fatigue, but in an ungravitated craft, this would be only when the crew needed to be somewhere in a hurry.
7. Extreme gravity suddenly justifies having all those expensive racing acceleration couches; this would start at one hundred eight one percent, and at least the human crew would need to be strapped in.
8. Deliberately designing a spacecraft in Traveller without artificial gravity is a cost cutting measure, though I'd say it was feasible at least commercially; going by memory, most commercial vessels don't accelerate faster than two gees.