Condottiere
Emperor Mongoose
If debris can interact with your ship during hyperspace, so can any enemy ship on your tail.
And if they can see you, they can lock weapons on you.
And if they can see you, they can lock weapons on you.
Condottiere said:If debris can interact with your ship during hyperspace, so can any enemy ship on your tail.
And if they can see you, they can lock weapons on you.
Condottiere said:Venture Class: Ship's Locker
Combat shotgun
Stunner
Cudgel
Knife
Machete
Pickhead Axe
Full bore bolt action rifle
Revolver
SSWarlock said:Keep in mind the Kinunir-class ship is designed as an assault ship with troop drop capsules and Classic Traveller-based troop support armored vehicles. The Sulaco in the Aliens movie put me in mind of the Kinunir's purpose.
Condottiere said:Venture Class: Ship's Locker TL 9+
Combat shotgun
Stunner
Cudgel
Knife
Machete
Pickhead Axe
Full bore semiautomatic rifle
Auto.matic Pistol
Condottiere said:That was to give it a Solomanic flavour.
Though I think I've found a loophole with a light sports over under shotgun, law level six compliant (possibly higher with a a license for sports), no recoil and a seventy five percent increase in fire power.
shotguns also have advantage over a rifle, or pistol..ammo...a slug, birdshot, or heavy shot can all be fired with no effect on the weapon....the are already developing taser rounds, and grenade rounds for shotguns..and of course you can load "silly putty", or bean bag rounds if you want to knock someone down without killing them.Condottiere said:In ShadowRun, I'd choose the submachinegun to customize or tweak and a Saturday Night Special for backup, but since I decided to look over the ship's locker, I've come to the conclusion that ye shotgun is vastly underrated, especially in the tight corridors of a spaceship, and a lot less likely to be questioned about when you take it dirtside, that is, if it's obviously for sport.
Also, caseless ammunition shouldn't be an issue for single shotted selection at tech level eight.
You tailor our weapons loadout to the situation at hand you mix and match weapons and their capabilities, and limitations. No one weapon is suitable for every occasion. Someone who carries a weapon as an afterthought can get away with a few weapons. Someone who makes their living as an arms-bearer will need a collection of weapons ammo, and accessories.AnotherDilbert said:On board a space craft the enemy can be assumed to be armoured with at least a vacc suit, perhaps Protection 10. Shot from a shotgun should have a severe problem penetrating that, not that the combat system models this.
The controller of a ship can also turn off artificial gravity and instantly turn it into a zero gravity affair.
I generally prefer laser weapons in space.
Agreed, but that is Marine or Mercenary speciality equipment. It is no longer a question of the standard ship's locker.wbnc said:You tailor our weapons loadout to the situation at hand you mix and match weapons and their capabilities, and limitations. No one weapon is suitable for every occasion. Someone who carries a weapon as an afterthought can get away with a few weapons. Someone who makes their living as an arms-bearer will need a collection of weapons ammo, and accessories.
Solomani666 said:Condottiere said:Ablative armour might be an option.
Might work assuming that you never land the ship in an atmosphere.
I thing that reflec covers this rather nicely.
Condottiere said:Depends.
It could be streamlined. It could be placed on specific areas which would protect the locations directly underneath them.
They could be targetted at specific weapon systems, like reactive armour against missiles and torpedoes. The classic torpedo bulges could be aimed at meson guns; or torpedoes; and missiles; and particle accelerators.