Ship Design Philosophy

Starships: Cheapest Possible

G. Fuel processor is one of those nice to have things.

H. It's fifty kilostarbux per tonne, and processes twenty tonnes in twenty four hours, at one power point per round.

I. We don't actually need twenty tonnes, nor within twenty four hours.

J. And, as far as I can tell, there is no minimum size (for this item) in Mongoose.

K. So, a quarter tonne fuel processor, at twelve and a half kilostarbux, for five tonnes per day, requiring a quarter power point per round.
 
Starships: Cheapest Possible

G. Fuel processor is one of those nice to have things.

H. It's fifty kilostarbux per tonne, and processes twenty tonnes in twenty four hours, at one power point per round.

I. We don't actually need twenty tonnes, nor within twenty four hours.

J. And, as far as I can tell, there is no minimum size (for this item) in Mongoose.

K. So, a quarter tonne fuel processor, at twelve and a half kilostarbux, for five tonnes per day, requiring a quarter power point per round.
I'm establishing the policy of having enough to process the required fuel in 5 days. Most ships the player have will only need 1. The exceptions being military (and quasi military like scouts) who should have at least 2 units in case of damage and traders dealing with worlds they can neither get fuel or repairs for the unit which will also typically have 2 (though one may be as cargo to be installed as needed (or scavenged for parts).
 
The fuel processor isn't that expensive, and you could use unrefined fuel, in an emergency.

I included it due to operating costs, being paying for unrefined fuel at three times less than refined, and it should be pretty clear this would be more a people mover, rather than constantly on the move, considering that it would park itself at the starport, be refuelled, and slowly convert the fuel.
 
Starships: Cheapest Possible

L. Nominally, we're at thirty three and a quarter tonnes.

M. Cheapest viable hull would be a planetoid at four kilostarbux per tonne.

N. To make up the remaining ballast, the cheapest option would be about fifty one to sixty six tonne capacity external cargo.

O. It's an interesting question, as to whether an external cargo mount actually qualifies as enclosed space, by itself.

P. Or, whether you actually have to fill it with cargo.
 
Starships: Cheapest Possible

Q. The next cheapest option would be the forced linkage device, technological level seven, at fifty kilostarbux.

R. Downside would be you'd need two tonnes, whereas the external cargo mount needs none.

S. The external cargo mount would be fixed in capacity when installed, but the forced linkage device can scale upto five kilotonnes.

T. However, you actually need actual ballast to attach to the forced linkage device, whereas with the external cargo mount it's unclear with it's considered enclosed space.

U. It might just be cage configured, with gaps and holes.
 
Starships: Cheapest Possible

V. With a forced linkage device, nominal tonnage would be thirty five and a quarter tonnes.

W. Cheapest viable hull is a planetoid.

X. That's because a primitive planetoid doesn't permit jump and manoeuvre drives to be installed in it.

Y. Though, organic gravity field more than makes up the two kilostarbux difference, per tonne.

Z. After all, maintaining the crew's health is a priceless gift.
 
Starships: Cheapest Possible

1. Thirty five and quarter tonnes would be 44.0625 tonne planetoid.

2. Next two speedbumps are at forty nine and fifty tonnes, respectively.

3. But that has more to do with agility, and cockpits.

4. Seventy, if you want another firmpoint.

5. One would appreciate a little more space, than the bare minimum.

6. If we up it to forty nine, you specifically need to find fifty one tonnes of ballast.

7. At fifty, you could attach something preconstructed, like a fifty tonne modular cutter, without specifically figuring out how to add another tonne.

8. Of course, you could construct it for fifty tonnes, add in a pop up turret, and when unpopped, for the loss of firepower, you gain agility.

9. But, that all adds unnecessary costs, to what's supposedly the cheapest way to jump.
 
Starships: Cheapest Possible

A. We'll go for convenience, and make it a fifty tonne planetoid hull, at two hundred kilostarbux.

B. That gives us forty tonnes usable, and currently, a balance of four and three quarters.

C. We take back the half stateroom, which gives us six and three quarter tonnes.

D. We can change that to a four tonne brig for a quarter megastarbux, operating cost a kilostarbux per month.

E. Designed to hold up to six prisoners, it can uncomfortably hold double that number if necessary.

F. There are no internal facilities or controls, save for a curtained fresher and six pull-down slabs that can be used as beds.
 
Starwarships: Engineering and The most important/overlooked systems on a Star Destroyer

Waste management on a flying city that's over a mile long is quite complex, today we take a look at how an Imperial Class Star Destroyer handles its sewage. Its not going to be glorious or pretty.... but it sure is necessary.




1. Reverse logistics.

2. Four fifths to two litres, daily.

3. One tenth to a quarter kilogrammes, daily.

4. Adjust by activity.

5. Suck out your intestines.

6. How far does the deck gravity fields extend?

7. Vacuum blasted.

8. Hull cleaning.

9. Dehumidifier.

A. It does not taste good.
 
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