Ship Design Philosophy

Starships: Cheapest Possible

G. Fuel processor is one of those nice to have things.

H. It's fifty kilostarbux per tonne, and processes twenty tonnes in twenty four hours, at one power point per round.

I. We don't actually need twenty tonnes, nor within twenty four hours.

J. And, as far as I can tell, there is no minimum size (for this item) in Mongoose.

K. So, a quarter tonne fuel processor, at twelve and a half kilostarbux, for five tonnes per day, requiring a quarter power point per round.
 
Starships: Cheapest Possible

G. Fuel processor is one of those nice to have things.

H. It's fifty kilostarbux per tonne, and processes twenty tonnes in twenty four hours, at one power point per round.

I. We don't actually need twenty tonnes, nor within twenty four hours.

J. And, as far as I can tell, there is no minimum size (for this item) in Mongoose.

K. So, a quarter tonne fuel processor, at twelve and a half kilostarbux, for five tonnes per day, requiring a quarter power point per round.
I'm establishing the policy of having enough to process the required fuel in 5 days. Most ships the player have will only need 1. The exceptions being military (and quasi military like scouts) who should have at least 2 units in case of damage and traders dealing with worlds they can neither get fuel or repairs for the unit which will also typically have 2 (though one may be as cargo to be installed as needed (or scavenged for parts).
 
Back
Top