Condottiere said:I'm still purs(u)ing the goal of trying to build the cheapest possible examples of starships.
we really should compare notes

I've played with cheap starships a few times, for my own use or just for fun...they generally tend to be hard to keep up due to the larger systems, reduced room for cargo etc...but they do have an attractive sticker price..sort of like a Yugo.
I have toyed around with the idea of assigning the old ships quirks to new ships, to simulated corner cutting, or cheap components. since each quirk drops the price by 10%C or so....it does make a good way to simulate that bargain basement ship that either breaks down a lot, is closely watched by port authorities due to a reputation for breakdowns and accidents, or having potential customers look at the ship and go.."Nah, Nope..I aint putting m cargo on that ship..."