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Does the Star port book cover this stuff?
hiro said:Does the Star port book cover this stuff?
dragoner said:A parallel unique ID system wouldn't be too hard, and given space's volume, easy to do the coordinates. Another thing would be where the body is on it's orbit, so that ships don't jump in on the other side of the star system.
hiro said:dragoner said:A parallel unique ID system wouldn't be too hard, and given space's volume, easy to do the coordinates. Another thing would be where the body is on it's orbit, so that ships don't jump in on the other side of the star system.
I'd see it as part of your berthing costs, the more you pay the closer to the 100D limit your jump exit is in your target system. They'd be for sale in all the neighbouring systems, buy multiple visits in one hit and get a better price.
Price the jump exits close to the gas giants extortionately to encourage people to come visit your star port, buy your fuel and trade.
Condottiere said:Spaceships: Armed and Conceptual
Long Range Strike Bomber, optimized to carry a hefty stand off missile punch, so likely a hundred tonne torpedo bay, meant to be refuel at least once, and be somewhat of a surprise, so range five parsecs, maneuver six, stealth jump, stealth, four hundred tonnes.
Condottiere said:Spaceships: Fire Control
Do you need a separate fire control for your weaponry? The rule books say so, so it must be so.
Condottiere said:Fire control seems inconsistently applied, though you could have the central computer take over, though capacity limitations and degraded performance are likely, though separate dedicated computers supervised by a main computer is the solution.