JayRaider said:When a ship is crippled , do you roll to destroy all traits? 1d6 destroyed on 5 or more.
8)
Reaverman said:JayRaider said:When a ship is crippled , do you roll to destroy all traits? 1d6 destroyed on 5 or more.
8)
Roll for all traits, and they are destroyed on a 4+ mate
Hash said:Reaverman said:JayRaider said:When a ship is crippled , do you roll to destroy all traits? 1d6 destroyed on 5 or more.
8)
Roll for all traits, and they are destroyed on a 4+ mate
As he said only it's:
Roll 1d6 for each ship trait individually, on a result of 4+ the trait is lost.
e.g. A ship has both Jump Point and Flight Computer and becomes crippled, roll for traits:
Roll 1: Jump Point: Result 3 - trait retained
Roll 2: Flight Computer: Result 5 - trait lost!
This is one area of the game where it is desirable to roll low values![]()
Hash said:This is one area of the game where it is desirable to roll low values![]()
Target said:We play higher roll better, just makes more sense that way. Doesn't really matter as long as your opponent knows & agree's.
tneva82 said:Hash said:This is one area of the game where it is desirable to roll low values![]()
Which is bit unintuitive. And actually seems like we have been playing it reverse :lol:
Well. 4+ trait lost, 4+ trait kept. As long as players are in agreement about it BEFORE the roll doesn't matter either case.
Reaverman said:Like I said, roll for 'All' traits. Not make one roll, for all traits. Why is it when one person asks a question on this forum, he gets the correct answer. Then everyman, and his dog attempts to see if they can out do each other, with as many 'Other' answers related to the problem. He asked nothing about move/turn penalties, or interceptors. He just asked about traits, sheesh
"Roll for all traits, they are destroyed on 4+" is what you wrote. That could be read either way. It could mean one roll, to lose or save all traits, or it could be one roll per trait. Hash merely clarified what you wrote.Reaverman said:Hash said:Reaverman said:Roll for all traits, and they are destroyed on a 4+ mate
As he said only it's:
Roll 1d6 for each ship trait individually, on a result of 4+ the trait is lost.
e.g. A ship has both Jump Point and Flight Computer and becomes crippled, roll for traits:
Roll 1: Jump Point: Result 3 - trait retained
Roll 2: Flight Computer: Result 5 - trait lost!
This is one area of the game where it is desirable to roll low values![]()
Like I said, roll for 'All' traits. Not make one roll, for all traits. Why is it when one person asks a question on this forum, he gets the correct answer. Then everyman, and his dog attempts to see if they can out do each other, with as many 'Other' answers related to the problem. He asked nothing about move/turn penalties, or interceptors. He just asked about traits, sheesh
Burger said:"Roll for all traits, they are destroyed on 4+" is what you wrote. That could be read either way. It could mean one roll, to lose or save all traits, or it could be one roll per trait. Hash merely clarified what you wrote.Reaverman said:Hash said:As he said only it's:
Roll 1d6 for each ship trait individually, on a result of 4+ the trait is lost.
e.g. A ship has both Jump Point and Flight Computer and becomes crippled, roll for traits:
Roll 1: Jump Point: Result 3 - trait retained
Roll 2: Flight Computer: Result 5 - trait lost!
This is one area of the game where it is desirable to roll low values![]()
Like I said, roll for 'All' traits. Not make one roll, for all traits. Why is it when one person asks a question on this forum, he gets the correct answer. Then everyman, and his dog attempts to see if they can out do each other, with as many 'Other' answers related to the problem. He asked nothing about move/turn penalties, or interceptors. He just asked about traits, sheesh
Accuracy & clarity hunters more like.Reaverman said:MER MER MER MER....glory hunters more like
Burger said:Accuracy & clarity hunters more like.Reaverman said:MER MER MER MER....glory hunters more like