Old School
Mongoose
We can argue about RAW all you want, but you only have to look at the actual game implementation of the weapon to realize that its affects are not intended to include the firer, or their ship. Many particle barbette carrying ships, including the Sindalian Harrier and the Gazelle, include particle barbettes but not Radiation shielding. Firing those weapons would be suicidal.
In a universe in which particle beam weapons are common, radiation shielding will also be common. In other words, if you’re playing a game in which pirates or civilian vessels commonly include particle barbettes, navy and local patrol craft will be shielded. Its just common sense.
In Pirates of Drinax, the plot device that requires them to be so common is kind of silly. They have to be common enough for the players to acquire four of them, so in that particular adventure all the Pirates have them. If you play it that way, you really have to make radiation shielding more common, at least for military or law enforcement vessels.
So, instead of pointing out what you think the RAW is, tell me how you handle it, or would handle it as a referee
In MTU, particle barbettes are be restricted weapons, so acquiring one for a private vessel would require an adventure, not just buying it. And that vessel would not be politely received at a civilized port. I hope to be refereeing “Treasure of Sindal” soon. I’m undecided on how to handle it. I think I’m just going to have the atmospheric affects that require the Particle Barbette as written to be achieving in my game with a beam laser. That eliminates the need for far traders and with particle beams. It also preserves the default that radiation shielding is uncommon, and therefore the Harrier remains a very powerful ship compared to what it commonly faces.
In a universe in which particle beam weapons are common, radiation shielding will also be common. In other words, if you’re playing a game in which pirates or civilian vessels commonly include particle barbettes, navy and local patrol craft will be shielded. Its just common sense.
In Pirates of Drinax, the plot device that requires them to be so common is kind of silly. They have to be common enough for the players to acquire four of them, so in that particular adventure all the Pirates have them. If you play it that way, you really have to make radiation shielding more common, at least for military or law enforcement vessels.
So, instead of pointing out what you think the RAW is, tell me how you handle it, or would handle it as a referee
In MTU, particle barbettes are be restricted weapons, so acquiring one for a private vessel would require an adventure, not just buying it. And that vessel would not be politely received at a civilized port. I hope to be refereeing “Treasure of Sindal” soon. I’m undecided on how to handle it. I think I’m just going to have the atmospheric affects that require the Particle Barbette as written to be achieving in my game with a beam laser. That eliminates the need for far traders and with particle beams. It also preserves the default that radiation shielding is uncommon, and therefore the Harrier remains a very powerful ship compared to what it commonly faces.