Visual sightings of spacecraft would be highly unlikely at a distance - though occluding a star is a dead giveaway that something is there - whether it be a rock or a ship. So a holographic hull seems excessive unless you are able to spoof other sensors so that any ship closing to visual range would be detect and see what you want them to see. Never underestimate the power of confirmation bias when it comes to people. Even confusing an enemy vessel for a turn while they try to reconcile the differences between the two could make the difference.
Detection is going to be much more reliant upon electronic emissions at a distance, whether they be emissions from your fusion reactor or emissions from your electronics. Even passive systems have some leakage and keeping that to the bare minimum would be essential to evading detection. This is where hiding behind a rock while coasting into a system would give you a lot of protection from detection if you had powered down systems and mil-spec sensors.
The question of infrared is one that is hotly (pardon the pun!) debated. Some claim you can't do anything about your heat other than radiate it away using very visible means. Personally I agree it's a challenge, but using todays tech we have relatively inefficient RTG's that convert heat to energy and if you could make the leap of efficiency and materials it would be possible to convert your thermal signature to energy and you could use it to either power your ship or simply convert to x-rays and emit them into deep space directionally away from the enemy. That gives you the opportunity to have a reasonable expectation of stealth and hiding becomes possible again. But like all stealth it starts to fail when the enemy is willing to use active sensors against you at some reasonable distance. Pretty much any sensor has a spoofing or negation to it - which means there is still some luck and skill in there for GM's and players to use as part of the game.
Detection is going to be much more reliant upon electronic emissions at a distance, whether they be emissions from your fusion reactor or emissions from your electronics. Even passive systems have some leakage and keeping that to the bare minimum would be essential to evading detection. This is where hiding behind a rock while coasting into a system would give you a lot of protection from detection if you had powered down systems and mil-spec sensors.
The question of infrared is one that is hotly (pardon the pun!) debated. Some claim you can't do anything about your heat other than radiate it away using very visible means. Personally I agree it's a challenge, but using todays tech we have relatively inefficient RTG's that convert heat to energy and if you could make the leap of efficiency and materials it would be possible to convert your thermal signature to energy and you could use it to either power your ship or simply convert to x-rays and emit them into deep space directionally away from the enemy. That gives you the opportunity to have a reasonable expectation of stealth and hiding becomes possible again. But like all stealth it starts to fail when the enemy is willing to use active sensors against you at some reasonable distance. Pretty much any sensor has a spoofing or negation to it - which means there is still some luck and skill in there for GM's and players to use as part of the game.