alex_greene
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No amount of stealth tech quite beats the simple expedient of just hiding behind a big rock, no matter where in the universe you are.
Bardicheart said:You wouldn't want to shoot it, that just gets you lots more smaller objects which would actually be more of a threat to orbital facilities and shipping traffic. Unless its on a collision course with something, it'd actually be best to just leave it alone.c) if it's anywhere near a threat to a station, planet or shipping lanes it will get blasted to bits.
phavoc said:Weren't there some plans to use the detonation to 'nudge' the asteroid off course? I think I recall reading that somewhere. My google-fu is failing me at the moment.
simonh said:They're in the right ballpark. Assuming perfect conversion, accelerating a 1kg mass by 10m/s takes 50 Joules of energy, or 50 watts for continuous acceleration. If the Type S is 1000 metric tonnes (which I think it roughly is in Mega Traveller) then that's a power requirement of 100 mw for 2G acceleration, with no losses.
Ishmael said:simonh said:They're in the right ballpark. Assuming perfect conversion, accelerating a 1kg mass by 10m/s takes 50 Joules of energy, or 50 watts for continuous acceleration. If the Type S is 1000 metric tonnes (which I think it roughly is in Mega Traveller) then that's a power requirement of 100 mw for 2G acceleration, with no losses.
I'm afraid this isn't quite right.
When you accelerate more quickly, you're adding more kinectic energy to the object in a non-linear fashion.
E = .5 * mass * v^2, therefore the change in kinetic energy is propotional to the added velocity squared.
1000 tonne type S, 100% efficient drives
1g - 50MW
2g - 200MW
3g - 450MW
4g - 800MW
5g - 1,250MW
6g - 1,800MW
...
Wikipedia said:...But when the rocket moves, its thrust acts through the distance it moves. Force acting through a distance is the definition of mechanical energy or work. So the farther the rocket and payload move during the burn, (i.e. the faster they move), the greater the kinetic energy imparted to the rocket and its payload and the less to its exhaust.
Ishmael said:I recall that many people were put out by MT's relatively wimpy power outputs compared to CT high guard as it prevented many of the larger classic ships from being duplicated with MT rules; large 6g, agiliy-6 ships were hard to build.
Ishmael said:I recall that many people were put out by MT's relatively wimpy power outputs compared to CT high guard as it prevented many of the larger classic ships from being duplicated with MT rules; large 6g, agiliy-6 ships were hard to build.
Wil Mireu said:Ishmael said:I recall that many people were put out by MT's relatively wimpy power outputs compared to CT high guard as it prevented many of the larger classic ships from being duplicated with MT rules; large 6g, agiliy-6 ships were hard to build.
I thought that CT didn't include specific MW outputs for power plants - they only showed up in MT and TNE?
Fusion process is tough to handle and very dangerous too.. We need to alternative sources of energy production and try to produce clean and safe energy.High Orbit Drifter said:I too get frustrated with the attitude that we know everything today. As you point out, its unrealistic at best and the march of progress often stomps on such ideas.
I do like to have at least a minimal mechanic in place for something as important as stealth, however. Players are either going to have to use it, and so rig up something, or they will come up against it, and will have to deal with it somehow. In either case it can be abstracted to dice rolls well enough ("you roll a 14? You detect a Zhodani cruiser in the upper atmosphere!"), but it more interesting if you give some detail.
Of course that detail can degenerate into technobabble - or bovine postconsumer extrusion mass.
I love those ideas on IR. The backscatter on the dust gives the person doing the searching a chance to figure it out, but doesn't make it an automatic "there he is".
I've wondered about superconducting thread to dissipate ship heat. As long as you're not near a significant body can a ship trail out such a thread, the heat radiating along the length? If the thread is long enough, and thin enough, it would be difficult to pick out any one point. And the ship can reel it in when done.
Neutrino production is a problem I've recently been thinking over. That is an automatic production of fusion, difficult to stop without too many game side effects. So what if different types of energy production were used? Maybe solar panels or a fission reactor that emits harder to detect low energy antineutrinos (starting to sound a little technobabbly). These alternate energy sources would be used only when the ship is stealthed - they probably don't produce enough power to run drives, weapons and such, but enought to keep the ship going until the right moment.
MarcColeman said:Fusion process is tough to handle and very dangerous too.. We need to alternative sources of energy production and try to produce clean and safe energy.
Ishmael said:You're right, I didn't think of that.
Does this affect the change in kinectic energy of the ship itself ( based on the change of velocity each second ) ?
Or does it change the efficiency and thus the energy that the ship must expend to affect that change in the ship's kinetic energy?
This raises an interesting question; does this effect apply to Traveller's grav/thruster based drives? Or to drives where the propellant/reaction mass, is not also the source of energy?
In any case, I'm still going to investigate drive efficiency based on MT's numbers.
How much energy the drive needs vs how much kinetic energy the ship is given.
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It is as I feared, and have long suspected.
MT's thruster plates quickly have efficiencies over 100%
I guess that this was a useless attempt to figure reasonable waste heat/radiations that a sensor might catch a look at.
And I'll have to redo thruster deign section to 'fix' that imtu.