Old School
Mongoose
I’ve been kicking around the idea for a homebrew setting. Influenced by Traveller, 2300, and the Expanse, among others. Don’t know if I’ll ever do anything with it, but it’s an entertaining thought exercise at least. Would be interested on anyone’s thoughts on what I might be missing in terms of the implications of this setting.
- Jump drives or something similar, but with a much larger jump shadow. 1,000 diameters or more is my current thought. Jump time greatly reduced, perhaps 2 days to jump.
- I’m uncertain if the jump shadow would limit just the starting and ending point of the jump, or if it is also a barrier a ship can’t travel through while in jump. Leaning towards the former.
- No contra gravity or inertial dampener tech
- Maneuver drives exist in some form. Whatever handwavium is used, M drives will require significantly larger tonnage than in MgT2.
- Cheap fusion power exists. Ships would use MgT2 RAW for power.
- Sensors are powerful: Radar, ladar, and heat sensors can spot drive plumes from millions of km away. Ships without their drives engaged are harder to spot, but even then detection beyond Distant range would be expected for a ship with active sensors. Estimated size and ship details at much longer ranges than in MgT2 sensors.
- Stealth technology exists. Requires both stealth coating and heat sinks to be truly effective, and only with drive system off and running on passive sensors.
- Transponders and active sensors are the norm in heavily populated systems.
- As a general rule, system governments, and perhaps even planetary governments within each system, are independent of each other. No overarching power along the lines of the Imperium or the Hierate.
- Advanced computing and robotics, but no true AI, or at least not readily available. Cybernetics exist but are limited, and come with disadvantages.
Implications for ship traffic:
- Heavily populated systems will have a lot of in system traffic, due to jump shadow. Using Sol as an example, 100D is about 1 au, so 1000D is 10 au, which means our entire solar system out to Saturn would be in the Sun’s jump shadow.
- Fast M Drives (over 1 G) would be limited to military, law enforcement, pirates, privateers, etc. Extended high g runs are too hard on the crew to be commonplace.
- Shorter times for jump limit the need for high jump drives, at least for commercial ships on main routes.
- Everyone can see everyone under normal conditions (but with speed of light delay), so piracy would often involve determining a ship’s route from far away, and positioning to get close enough to strike. Pirates will need stealth coatings, heat sinks and perhaps fake transponders, or will rely on deception to lure targets close.
- Since Pirates need to be invisible before an attack and disappear after, they would run for extended periods on passive sensors. Would sometimes apply to military or patrol vessels as well. Is traveling through space on passive sensors more dangerous?
- A non-government ship with a big drive and stealth looks like a pirate ship, so will be treated with suspicion at best when at port unless the ship is known to authorities. Pirate ships can’t hide in plain sight at a port, so they’ll need their own base of operations. Extreme distances of space combined with ability to disappear make piracy viable, but maintaining a ship will be difficult at best.
- Fast jump times combined with long in system travel distances will affect the nature of both freight and passenger travel. Large ships would often jump in, visit a port near the edge of the jump shadow, take freight / passengers on and off and jump out again, never visiting the main world. Running freight and passengers to their final destination will typically be handled by non-star ships.
- Assuming ships can jump through the jump shadow, just not start or end within it, systems will often have one main starport, at more or less the 1000D limit from the star, to handle intermodal transfers and refueling.
- These starports will be huge strategic assets in times of conflict. Would you want the starport to be a space station on its own orbit of the star so that starships can get to and from it very quickly, or would you put it in a gravity well, say the moon of a gas giant, so that an opposing navy can’t jump in practically on top of it?
- If ships can’t jump through the jump shadow, a highly populated system will likely have several starports, to accommodate traffic coming and going from different directions.
- No FTL communication, but shorter jump time allows information to move much faster between systems.
Any thoughts on the setup? Anything I’m missing in terms of the implications?
- Jump drives or something similar, but with a much larger jump shadow. 1,000 diameters or more is my current thought. Jump time greatly reduced, perhaps 2 days to jump.
- I’m uncertain if the jump shadow would limit just the starting and ending point of the jump, or if it is also a barrier a ship can’t travel through while in jump. Leaning towards the former.
- No contra gravity or inertial dampener tech
- Maneuver drives exist in some form. Whatever handwavium is used, M drives will require significantly larger tonnage than in MgT2.
- Cheap fusion power exists. Ships would use MgT2 RAW for power.
- Sensors are powerful: Radar, ladar, and heat sensors can spot drive plumes from millions of km away. Ships without their drives engaged are harder to spot, but even then detection beyond Distant range would be expected for a ship with active sensors. Estimated size and ship details at much longer ranges than in MgT2 sensors.
- Stealth technology exists. Requires both stealth coating and heat sinks to be truly effective, and only with drive system off and running on passive sensors.
- Transponders and active sensors are the norm in heavily populated systems.
- As a general rule, system governments, and perhaps even planetary governments within each system, are independent of each other. No overarching power along the lines of the Imperium or the Hierate.
- Advanced computing and robotics, but no true AI, or at least not readily available. Cybernetics exist but are limited, and come with disadvantages.
Implications for ship traffic:
- Heavily populated systems will have a lot of in system traffic, due to jump shadow. Using Sol as an example, 100D is about 1 au, so 1000D is 10 au, which means our entire solar system out to Saturn would be in the Sun’s jump shadow.
- Fast M Drives (over 1 G) would be limited to military, law enforcement, pirates, privateers, etc. Extended high g runs are too hard on the crew to be commonplace.
- Shorter times for jump limit the need for high jump drives, at least for commercial ships on main routes.
- Everyone can see everyone under normal conditions (but with speed of light delay), so piracy would often involve determining a ship’s route from far away, and positioning to get close enough to strike. Pirates will need stealth coatings, heat sinks and perhaps fake transponders, or will rely on deception to lure targets close.
- Since Pirates need to be invisible before an attack and disappear after, they would run for extended periods on passive sensors. Would sometimes apply to military or patrol vessels as well. Is traveling through space on passive sensors more dangerous?
- A non-government ship with a big drive and stealth looks like a pirate ship, so will be treated with suspicion at best when at port unless the ship is known to authorities. Pirate ships can’t hide in plain sight at a port, so they’ll need their own base of operations. Extreme distances of space combined with ability to disappear make piracy viable, but maintaining a ship will be difficult at best.
- Fast jump times combined with long in system travel distances will affect the nature of both freight and passenger travel. Large ships would often jump in, visit a port near the edge of the jump shadow, take freight / passengers on and off and jump out again, never visiting the main world. Running freight and passengers to their final destination will typically be handled by non-star ships.
- Assuming ships can jump through the jump shadow, just not start or end within it, systems will often have one main starport, at more or less the 1000D limit from the star, to handle intermodal transfers and refueling.
- These starports will be huge strategic assets in times of conflict. Would you want the starport to be a space station on its own orbit of the star so that starships can get to and from it very quickly, or would you put it in a gravity well, say the moon of a gas giant, so that an opposing navy can’t jump in practically on top of it?
- If ships can’t jump through the jump shadow, a highly populated system will likely have several starports, to accommodate traffic coming and going from different directions.
- No FTL communication, but shorter jump time allows information to move much faster between systems.
Any thoughts on the setup? Anything I’m missing in terms of the implications?